Bumping a three year old thread.
I posted that over at Halomaps, but I haven't gotten a good reply yet. Even if I can't get the texture to glow, I would like it to be brighter than the lightmaps around it. I know some of you are good with shaders, so me know if what I'm trying to do is possible. Also, do cubemaps on shader_environment tags work with scenery models? It's not shining like it does on the BSP.I am trying to give a texture on my scenery model a general glow. From what I've seen so far, lens flares on shader_environment tags don't work on scenery models, despite being the only shader with that capability (from what I can see, anyway). Since that didn't work, I then tried to use a solid green multipurpose map in a shader_model tag for uniform self-illumination. That didn't work either, but I'm not sure whether I'm just doing it wrong or if it's just not possible.
TL;DR: How make scenery glow through shaders?
Edit: On closer inspection it appears as though I missed the lens flare field in shader_transparent_chicago. That should work...
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