Results 1 to 10 of 50

Thread: Offical crap load of questions thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #30
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: Offical crap load of questions thread

    Bumping a three year old thread.

    I am trying to give a texture on my scenery model a general glow. From what I've seen so far, lens flares on shader_environment tags don't work on scenery models, despite being the only shader with that capability (from what I can see, anyway). Since that didn't work, I then tried to use a solid green multipurpose map in a shader_model tag for uniform self-illumination. That didn't work either, but I'm not sure whether I'm just doing it wrong or if it's just not possible.

    TL;DR: How make scenery glow through shaders?
    I posted that over at Halomaps, but I haven't gotten a good reply yet. Even if I can't get the texture to glow, I would like it to be brighter than the lightmaps around it. I know some of you are good with shaders, so me know if what I'm trying to do is possible. Also, do cubemaps on shader_environment tags work with scenery models? It's not shining like it does on the BSP.

    Edit: On closer inspection it appears as though I missed the lens flare field in shader_transparent_chicago. That should work...
    Last edited by LlamaMaster; July 14th, 2010 at 01:32 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •