It's 3:45 am EST, and thanks to some help from Firescythe, I've just made a major breakthrough with Precipice lightmapping. Not only are the uvs only mildly screwed up in this build, but the lightmap rendering actually seems to be running fairly smoothly for once. I made some test renders with only the sun and its skylight counterpart, and then another few for one of the banshee pads.
Blue Banshee Pad (In Shadow)
Red Banshee Pad (In Sunlight)
Red Banshee Pad (Lit)
Red Pad Teleporter Room
I'll run all the lightmaps with all the lights on overnight and post the results tomorrow. For now, time to crash.












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