Yeah, the motion blur was all pretty, and the fake HDR and bloom were cool too. Basically the main reasons I liked this mod- I mean, all the features are awesome, but those were the ones that made me want to use it all the time.
In the next release the bloom will be a built in subsystem rather than an external shader. There will also be a post processing globals tag with an entry for changing the bloom values for your maps.
I actually removed the Fake HDR because I think it looked shit. Just made the colours look dull most of the time.
jcap was helping me test the lastest build of the official OS yesterday. Turns out he had some old postprocessing stuff in his shaders folder. If anyone here has been using FS's WIP postprocessing jazz, you'll need to replace it all with what comes with the next release of OS or else your game won't start (due to different data structures I'm sure) or work with the next official build of OS. Believe me, you'll want your game to work with the next official build.
It seems I've run into a bit of a problem. I followed the instructions from this post, and I have no problems loading up Halo. It looks like Post Processing is working since bloom and motion blur seem to be enabled by default, but I don't see any "OpenSauce" box that lets me load different shaders. Does anyone know what could be the problem? Or perhaps am I just ignorant as to how you would load different shaders and am doing it wrong?
E:
I'm using the 1.08 .exe, have moved init.txt to another location, and am not running xfire.
Last edited by flyingmonkey3; August 3rd, 2010 at 08:26 PM.
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