Very small little update:
Is this project dead?
Short answer: Yes and no. It really depends on my mood.
Long, confusing answer: I'm not really feeling the urge to put this thing into Halo. That's not to say I won't put it into Halo, it just seems like a lot of effort to make something for a game that is populated primarily by Coldsnap/Yoyorastfags and RPers. Hell, Yoyo V2 isn't even that popular; what chance does my tiny little project have?
If I can find another engine to put it in, for sure I'd put it in there (my shitty computer can't run Unreal). A Halo port is currently "Most Likely" rather than the "definitely" it used to be.
Since I don't have the urge to put it into an engine, I'm not feeling the drive to finish. Perhaps that will change. Perhaps not.
However, that's not to say I haven't been working on this project. Progress has been made. Things have gotten done. Interiors have been created. Non-planars have been (mostly) fixed.
My to-do list is really as follows:
- Complete mall interior (Bathroom and Restaurant need to be completed).
- Complete mall exterior (Lots of work here).
- Complete Blue courtyard/Blue base (Not looking forward to this, technically is part of mall exterior).
- Finish Red base (Red courtyard has been completed, Red base has not).
- Seal.
- Texture.
- Beta.
I'm not giving a potential beta date. I picked this project up today simply because I was bored and someone bugged me about it on Xfire. I got quite a bit done today.
I hope to have it released this Winter or early next Spring. Then again, I had also hoped to have this released before ODST.
Some screens (more to demonstrate what has been done than anything else):
Red Courtyard/Peter Marks Memorial:
Blue Courtyard (Ignore fail lighting job and incomplete geometry):
Blue Courtyard, alternate angle:
Train Station/Parking Garage (examples of unfinished geometry abound):
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