Plasma beam forever.
I never played your a10 so this will be my first time feedback.
I liked a lot of your effects, definitely a different style than I'm used to seeing and I can tell a lot of time went into it, however there is still a lot of things that could use some work.
Most if not all of the human effects haven't even been touched, and I understand it might not be as fun to work with, but there is still a lot you can do with them, especially the frag nades.
Personally I felt all of the effects seemed too segregated and clean, nothing really blended into the other, which shouldn't be the case with effects. Effects aren't clean by nature, and a lot blends together to make a single amazing picture, they're built using layers.
I would also like to see more lens flares and some more dramatic dynamic lighting incorporated into your maps.
However, one thing I really liked was how you changed the projectile point of origins to actually on the weapon, rather than your visor so that when your weapon is obscured by cover, you aren't getting anything off. =P
I didn't play the level all the way through because I got bored, however I did find some bugs...
The first might actually be an easter egg however it looks as if you have a jackal on the wrong team near the rock slide encounter:
Also, it looks like you forgot something here with this stage of the effect. =P Should be obvious...
Something that really bothered me was your red plasma rifle, there really isn't a reason to have so many variations of a weapon that carries the same overall role, and that being of mid ranged single fire. While it may have subtle differences over your Carbine and DMR (I'll just call as it that as it acts like one), when modifying gameplay you want as many specific roles as possible, and very little redundant ones, anything else is just distraction and clutter.
Other than that, I did notice an issue with it's firing sound, it will overlap and cut out when the weapon is fired in quick succession of twice or more at a time.
Another issue I noticed was the grenade display winks out of existence for a short time when reloading the Carbine.
Other than that, keep up the work, I can't wait till you finish. You can do sprites a hell of a lot better than I can.
Also, you could use some dynamic blood. =P
I don't like the pistol animations, mainly because the origins are pointed down.
But whoever did the BR anims needs to get a friggin award for best anims ever (except the melee is too slow)
also the sound for the plasma burst is epic
Also, clean up the AR firing sound, it's kinda muddy atm (needs more treble, less bass)
Battle Rifle is a combo between Teh Lag and ICEE...
Lag=Ready(?), Idle, Moving, Throw-Grenade
ICEE=Ready(?), Fire-1, Melee, Reload
Personally I don't like the beginning half of the reload but the second part is good. ICEE had to rush it a bit and you can see that.
In terms of the pistol...aside from its origin not being correct in terms of where it points, the CMT Rig also gave it a bit of a fucking-up with the thumb mainly. I 'could' fix it, but whether or not I had the time or motivation is a different story.
I'm currently working on some sniper animations, and I'm using the CMT Arms...which I find to be the best Halo-styled arm and rig so please keep it. If I can I'd may get some Plasma Rifle animations out too because I'm quite sick of seeing the animations warping around after they finish, etc. Again, "could do but whether I have time and motivation is another story."
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks