Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 48

Thread: ASCM IS FINISHED. Go check the release section.

  1. #31
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,692

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Plasma beam forever.
    Reply With Quote

  2. #32
    Effects Artist Tucker933's Avatar
    Join Date
    Jan 2010
    Location
    California
    Posts
    67

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    I never played your a10 so this will be my first time feedback.
    I liked a lot of your effects, definitely a different style than I'm used to seeing and I can tell a lot of time went into it, however there is still a lot of things that could use some work.
    Most if not all of the human effects haven't even been touched, and I understand it might not be as fun to work with, but there is still a lot you can do with them, especially the frag nades.
    Personally I felt all of the effects seemed too segregated and clean, nothing really blended into the other, which shouldn't be the case with effects. Effects aren't clean by nature, and a lot blends together to make a single amazing picture, they're built using layers.
    I would also like to see more lens flares and some more dramatic dynamic lighting incorporated into your maps.
    However, one thing I really liked was how you changed the projectile point of origins to actually on the weapon, rather than your visor so that when your weapon is obscured by cover, you aren't getting anything off. =P


    I didn't play the level all the way through because I got bored, however I did find some bugs...
    The first might actually be an easter egg however it looks as if you have a jackal on the wrong team near the rock slide encounter:


    Also, it looks like you forgot something here with this stage of the effect. =P Should be obvious...


    Something that really bothered me was your red plasma rifle, there really isn't a reason to have so many variations of a weapon that carries the same overall role, and that being of mid ranged single fire. While it may have subtle differences over your Carbine and DMR (I'll just call as it that as it acts like one), when modifying gameplay you want as many specific roles as possible, and very little redundant ones, anything else is just distraction and clutter.
    Other than that, I did notice an issue with it's firing sound, it will overlap and cut out when the weapon is fired in quick succession of twice or more at a time.

    Another issue I noticed was the grenade display winks out of existence for a short time when reloading the Carbine.


    Other than that, keep up the work, I can't wait till you finish. You can do sprites a hell of a lot better than I can.
    Also, you could use some dynamic blood. =P
    Reply With Quote

  3. #33
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Woo, a lot more feedback this time around.

    Quote Originally Posted by Cagerrin View Post
    BR timing seems off, like it's just ever so slightly too long a delay between shots. The BR has a purposefully slow rate of fire to offset the fact that it's easily the most powerful long-range weapon outside of the Sniper Rifle. I originally had it firing quite a bit faster, but it was far, far too overpowered.

    Impaler sound really doesn't work, needs to be more, I dunno, visceral like the needler sound. It's just H2's carbine. I think it fits nicely, but if I get any more complaints, I'll see if I can address it.

    CMT FP hands are just... ugly. Particularly the hands, the thumb ends up distorted on pretty much every gun. I included the CMT cyborg stuff for a trial run. Everyone seems to love it or hate it; I'll lean toward whatever the majority is as soon as I get some feedback from the kids at Halomaps.
    Quote Originally Posted by Tucker933 View Post
    Most if not all of the human effects haven't even been touched, and I understand it might not be as fun to work with, but there is still a lot you can do with them, especially the frag nades. I do plan to give them a shot, but it's lower on the priority list. It's not just that I don't enjoy it, it's also that I'm not very good at it. I'll only include custom content if it's an improvement, and all the variations of human effects I'm working on right now are still pretty crappy.

    Personally I felt all of the effects seemed too segregated and clean, nothing really blended into the other, which shouldn't be the case with effects. Effects aren't clean by nature, and a lot blends together to make a single amazing picture, they're built using layers. Personally, I think otherwise. The Covenant weapons (particularly the Plasma family), as I intend them, project an image of advanced efficency, relfected in the smoothness, cleanliness, and occasional minimalism in the particle effects. Human weapons are supposed to be more smoky and sparky, but as stated previously, those are last on the list, if I visit them at all.

    I would also like to see more lens flares and some more dramatic dynamic lighting incorporated into your maps. I don't do environmental lighting. I have neither the skills nor the knowledge, and acquiring either is far beyond the scope of this mod. Lens flares are everywhere, though; there's a quick flash during explosions, the Plasma Grenade is practically made of them, every Convenant projectile has at least one attached, etc. I don't want to overstate them, however, to conform to my overall design philosophy.

    It looks as if you have a jackal on the wrong team near the rock slide encounter: Noted. I'll take a look.

    Also, it looks like you forgot something here with this stage of the effect. =P Should be obvious... Ugh. Don't know how that's slipped past me all this time. Noted.

    <whatever you said about the Plasma Beam>. Believe me, if I wasn't taking into account weapon redundancy you'd see crap everywhere. I've scrapped 5 weapons for those very reasons, and 2 of them had their entire particle sets almost entirely finished. I was actually very shaky about including the PB, and still am. I included it in this release because:
    -I felt that it filled a niche for a weapon more focused at mid-long ranges
    -I felt that it also filled a niche for a weapon more suited for taking out large numbers of weak enemies (whereas the BR and Impaler are better for quickly taking out more powerful ones)
    -I wanted to give the Jackals something besides Plasma Pistols to fire, since Plasma Rifles, in my eyes, belong exclusively to Elites.
    I can, of course, just hand the Jackals some Impalers and be done with it, but I'll wait for a bit more feedback before I effectively axe the weapon. ICEE loves it, so it could easily end up like the Burst and be a weapon that some find brilliant and others don't use, which is perfectly fine with me (it implies that players are finding weapons that fit their play style rather than having to fit their play style to the weapon selection, which is great.)

    Other than that, I did notice an issue with it's firing sound, it will overlap and cut out when the weapon is fired in quick succession of twice or more at a time. Noted. Easy fix.

    Another issue I noticed was the grenade display winks out of existence for a short time when reloading the Carbine. Noted. I'll try and find the problem.
    Keep it coming. This is exactly what I need
    Reply With Quote

  4. #34
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    I don't like the pistol animations, mainly because the origins are pointed down.
    But whoever did the BR anims needs to get a friggin award for best anims ever (except the melee is too slow)
    also the sound for the plasma burst is epic
    Also, clean up the AR firing sound, it's kinda muddy atm (needs more treble, less bass)
    Reply With Quote

  5. #35
    For Auir! ODX's Avatar
    Join Date
    Sep 2007
    Location
    Michigan, United States
    Posts
    1,561

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Battle Rifle is a combo between Teh Lag and ICEE...
    Lag=Ready(?), Idle, Moving, Throw-Grenade
    ICEE=Ready(?), Fire-1, Melee, Reload
    Personally I don't like the beginning half of the reload but the second part is good. ICEE had to rush it a bit and you can see that.

    In terms of the pistol...aside from its origin not being correct in terms of where it points, the CMT Rig also gave it a bit of a fucking-up with the thumb mainly. I 'could' fix it, but whether or not I had the time or motivation is a different story.

    I'm currently working on some sniper animations, and I'm using the CMT Arms...which I find to be the best Halo-styled arm and rig so please keep it. If I can I'd may get some Plasma Rifle animations out too because I'm quite sick of seeing the animations warping around after they finish, etc. Again, "could do but whether I have time and motivation is another story."
    Reply With Quote

  6. #36
    Banned
    Join Date
    Aug 2010
    Location
    Jupiter
    Posts
    98

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    How about using H3MT icons? They fit your mod perfectly.
    Reply With Quote

  7. #37

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Don't scrap the Plasma Beam now, I just got used to the sound, the weapon rocks in so many aspects!
    Reply With Quote

  8. #38
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,868

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Played it, didn't like it.

    JK, what happened to the navpoints that were supposed to show up?
    Reply With Quote

  9. #39
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    Quote Originally Posted by Syuusuke View Post
    Played it, didn't like it.

    JK, what happened to the navpoints that were supposed to show up?
    They only show up if you dwadle and not go to the objective.
    Reply With Quote

  10. #40
    Banned
    Join Date
    Aug 2010
    Location
    Jupiter
    Posts
    98

    Re: Another Stupid Campaign Mod - a30 out. All the cool kids are getting it

    I think it would be nicer making another version of this level.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •