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Thread: Modacity Forging Guild (Name TBD)

  1. #111
    Senior Member leorimolo's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Well here are the first pics of my lockout remake, of hopefully the first release of our guild. Take note, this was my first time forging on reach, this took me around 5 hours, and its a near perfect remake. Central platform is a little bigger thats all, but works out with the new engine.

    Played pretty good on xlink, just like the original









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  2. #112
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I have a problem with that. I have a severe problem with that.

    We shouldn't release a thing until well into October, if only to remove ourselves from this nonsense. It also gives us time to understand the game's intricacies, develop standards, organize, and do quality work. This is not a race to be first.

    When we finally do release something, it should not be a single map, but a selection of maps that will introduce our brand. We need to take that process slowly and seriously. Those first seed maps will be the most important.
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  3. #113
    halord Futzy's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Yes, I agree with ejburke. It won't do any good to release a map right off the bat when you can have more time to refine it and make it look presentable and place nicely.

    Your remake looks accurate but is a little bland and there are quite a few holes in the map.

    I also think we should avoid having any remakes at all in our first releases.

    e: for the OP, I've changed my GT to Mr Kwatz
    Last edited by Futzy; August 28th, 2010 at 09:36 PM.
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  4. #114
    Senior Member leorimolo's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Who says im releasing? Its not close to done.
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  5. #115
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I'm extremely disappointed in Forge World's soft boundaries. For whatever STUPID reason, Bungie thought that they wouldn't allow anyone to go behind the waterfall. Of course this BLOWS because it means we can't recreate Fissure Falls to its fullest awesomeness.
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  6. #116
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Maybe they don't want the waterfall to come in contact with forge pieces, because it would look stupid passing right through them?
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  7. #117
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Maybe, but that's only the fault of whoever is designing the maps. If they were so worried about appearances, they should have double checked their UVing first...
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  8. #118
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Ooh, burn!
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  9. #119
    Kid in the Hall Kornman00's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    This Guild won't be associated with any leaks. If anyone has any ideas, hold off on presenting them in-game until the game is actually out.
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  10. #120
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Yes, that is the "severe problem" I was alluding to.

    The irony of this thread is that we don't need a name, we don't need a label, we don't need data tracking, we don't need an approval process -- the only thing we NEED is a pool of people that are willing to play custom games with each other. And that's the thing we've been failing to take seriously. We need to get over ourselves and start sending out friend invites and, later, game invites. This isn't going to work otherwise.

    That is the only level of association we need. We can be individual groups and individual labels with individual standards and ideals. In fact, we're probably never going to agree on any of those issues. The only thing that matters is that we participate.
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