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Thread: Quick-Crit 2010

  1. #1151

    Re: Quick-Crit 2010

    rob, first subdivide, then bend.

    disaster, exactly.
    there's nothing wrong with a 60-sided cylinder, it's only there to look good, not to have a low-poly highpoly cage or something.

  2. #1152
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    Re: Quick-Crit 2010

    SOFTCORE PORN INCOMING




  3. #1153
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010




    Forgot trigger (as usual) and flash light. will finish tomorrow. its 4:44AM!
    Forgot mirror some parts as well so it might look a little strange :/ dammit.

  4. #1154
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2010

    Honestly, you can leave the laser sight off; it looks better that way. I don't even know why they put a god damn laser sight on a shotgun.

  5. #1155
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    I think I will add it, but if you use the finished asset you could easily remove it if you wished It's something else to make it look interesting init.

  6. #1156

    Re: Quick-Crit 2010

    the fact the pump-action part and the other stuff at the bottom is so open bothers me.

    close it up somehow.

  7. #1157
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    far as I can tell, the model is well executed, but I just hate these reach designs. It looks like they created them specifically to use more polygons.

  8. #1158
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by ICEE View Post
    far as I can tell, the model is well executed, but I just hate these reach designs. It looks like they created them specifically to use more polygons.
    Elaborate engines open up the elaborate use of polys. Besides, give a team of 200+ game designers a brand new engine to where they CAN add that many polys and what would you expect?

  9. #1159
    Tick Gate 2014 Donut's Avatar
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    Re: Quick-Crit 2010

    ^elaborate detail in places that dont look stupid
    i mean it seems like bungie tried their damnedest to make the weapons look as unnecessarily complicated as possible. i would have put that toward a scarab that doesnt have a 6 sided cylinder for a leg joint, but thats just me

  10. #1160
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by DarkHalo003 View Post
    Elaborate engines open up the elaborate use of polys. Besides, give a team of 200+ game designers a brand new engine to where they CAN add that many polys and what would you expect?
    New technological breakthroughs don't validate ridiculous design changes. They could've remodeled the halo 1 AR using far more polies to enhance the feel, rather than warp it into what they did. Not saying they should've used the same AR design (though that'd make sense), merely proving a point.

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