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Thread: Halo: Reach Discussion

  1. #3251
    Reach Around? FireDragon04's Avatar
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    Re: Halo: Reach Discussion

    I'm half way through Legendary Solo at the moment (Just started the level Exodus) and I am scared as shit for the final encounter where your waiting for the pelican because I ran out of useful weapons and ammo in that encounter on Normal ffs!

    I was gob-smacked at how easy Long Night of Solace was on Legendary, I even got the achievement for disabling the corvettes engines and then taking out all its escorts in under 3mins... and I wasn't even trying to get it. <3 Achievements like that.

    Anyway, only Exodus (my most hated level), The Halsey Lab Battle and the final encounter that are going to pain me to complete on legendary now... Unfortunately I'm moving 300 miles to Bournemouth tomorrow morning so i probably won't have solo legendary done for a good few days yet.
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  2. #3252
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    Me, pook, sever and tobi played a game of 1 flag on Hemorrage. I was decimating in the tank, but at the start of a new round the enemy tank shot my turret off. Me and pook were still alive driving around in a turretless tank. I'll get some screens up on my file share later.
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  3. #3253
    walk the platypus Cagerrin's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Campaign rant. The campaign was actually really good overall, but there is some awful stuff I want to rant about.

    So, Jorge's death subplot was taken straight out of Halo Wars. That really soured the rest of the 'drama' of anyone else's death, and the rest of the game overall. That whole sequence was awful. Would it have killed Bungie's writers to actually watch the story of Halo Wars at least once? It doesn't help that they look similar, and are a letter away from having the same name. Not to mention the utter ridiculousness of him throwing 6 all the way to the surface of the planet, and 6 is barely injured. Terrible, Bungie. By then, I was rooting for Kat's death. She's a bitch who had it coming, and I really didn't care what happened to anyone else.
    You didn't see the orbital re-entry pack debris after 6 hit ground? They could have made it more obvious, but it's there. As for Jorge, the execution puts his death miles above the Halo Wars tripe

    At least Emile went out like a badass (even though you could see his death in the turret coming from a mile away). Now Carter's was bad, too. My sister and I were betting on which Spartan will die next. As soon as he jumped into the pilot's seat of the Pelican, we knew he was next. The pilots always die. And guess what? He's critically injured by the next cutscene.
    First time I saw it, I thought Carter's death sucked, too. But there's a good bit of his motivations that are only hinted at, and at that point, what he did was what he needed to do.

    But what really pissed me off was his actual death scene. Hey look, a Scarab out of nowhere! We can finally take one down, and it will be so much fun. But no, Carter shows up miraculously (I thought he was already dead) and kills it himself, making that whole scene lame and pointless. Why even tease Scarabs if you can't ever fight them?
    Fight a Scarab, and miss the drop-off window for the Cortana splinter? Not a good idea.

    I'm surprised how uninteresting all of Noble Team is. The ODSTs were great in their tiny little campaign, but in a full-length campaign, I didn't have any attachments to the Spartans. Halsey was a bitch, too, so the excitement of seeing her was completely nullified.
    Perhaps I read more into their actions and words than was ever really there, but there's so goddamned much stuff that everyone seems to brush off simply because it's not spelled out in 72pt subtitles.

    The Cortana thing was too much like Vergil from ODST. Vergil has important information that could win the war. What is that information? Who knows? Same thing with Cortana.
    Extrapolation of all available data suggests that Halsey had gotten coordinates for Alpha Halo. This would suggest a retconning of the Cote d'Azur artifact, but Halsey's data ,may have been something even more potent. She was shooting beyond the stars, and I got the impression that she knew the coordinates were for something monumentally important.

    As for the 'Library' or 'Cortana' of this game, definitely Long Night of Solace. The on-foot stuff is fine, but the space combat is by-the-numbers, mediocre, and boring. The Falcon segment was boring, too. ODST's Banshee mission, even with all of the copy-paste geometry, was so much better.

    The last level didn't really feel like a proper last level for a Halo game. Bungie, don't give us a mongoose, an AI who only uses shotguns, and tell us to run away from everything. Give us a warthog and a bunch of stuff to shoot at, ala the snow portion of The Covenant.
    Honestly I like how they subverted the "durr it's a Halo game , let's finish it with a 'hog run" thing.

    It sucks that the last level of their last Halo campaign ever is a Firefight encounter (and a turret 'minigame'). Didn't everyone hate that in ODST? Bungie, we already have a Firefight mode. Save campaign for all of the unique encounters you can't get in Firefught. There's no mad dash through the service corridors of the Pillar of Autumn. No treacherous escape through an unfinished Halo as it falls apart around you. No desperate rush across a highway as the city burns around you. It was just a regular, relatively unremarkable level.
    And, by not having any of these things, it's somehow my favourite Halo ending yet.

    There's so much wasted potential in the campaign. The most glaring example is Tip of the Spear. You're part of a huge convoy of Warthogs, Scorpions, Falcons, Pelicans, and Mongooses, but once the gameplay starts, you're stuck on foot. Not cool. Bungie's last campaign is hardly as amazing as they think it is.
    Agreed on TotS.
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  4. #3254
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by ejburke View Post
    Is it even possible to hold court in the mass driver? I couldn't even do it on Heroic. The only way I can pass that part is to get out and hide until the music kicks in. I just don't get it.Is it as stupid as it seems?
    I've done it on Heroic before. Took about 3 or 4 tries. You end up finding a groove to things. Legendary? Yeah, I don't think so. Not unless you have 3 other people maybe.

    Quote Originally Posted by jcap View Post
    Long Night of Solace when you are leaving the bridge is like impossible. Other than that, the level is pretty reasonable.
    Not really, especially with Jorge with you. You just need to balance your firing points.

    Tip of the Spear, however, really angered me at the part right before you get on to the falcon. The two hunters in the AA turret SUCK, and there's literally no ammo or healthpacks anywhere on that level.
    There's plenty. In every battle segment there's at least one health pack, and the areas with the downed falcons usually have weapon drops. You can easily find needle rifles and other bombastic shit as you're going through that level. All you need is attention to detail.

    The last battle on The Pillar of Autumn though.......my god. Talk about an absolute lack of any useful weapons... Hope you are really good with the plasma repeater!
    I'm glad there was a lack of super weapons. Actually forced me to think outside the box. So far outside that I was thinking in space. On legendary.
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  5. #3255
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    Re: Halo: Reach Discussion

    I hated the campaign to be honest, the gameplay was too much like ODST. I have to agree with Arteen alot on most of the things, there was never a true Halo mission in the entire game either. The story and how it affected gameplay was also boring as well in my opinion. I've been liking the multiplayer in the game however.
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  6. #3256
    Senior Member thehoodedsmack's Avatar
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    Re: Halo: Reach Discussion

    It feels like most of the missions I've played so far, if not all of them, include a "capture this point" objective, followed by a "defend this point" objective. Is the whole game like this?
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  7. #3257
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    Re: Halo: Reach Discussion

    Quote Originally Posted by thehoodedsmack View Post
    It feels like most of the missions I've played so far, if not all of them, include a "capture this point" objective, followed by a "defend this point" objective. Is the whole game like this?
    Yes.
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  8. #3258
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    Not really, especially with Jorge with you. You just need to balance your firing points.
    I'm talking about the part before you meet up with Jorge. Once you are in the hangar, it's fine.

    There's plenty. In every battle segment there's at least one health pack, and the areas with the downed falcons usually have weapon drops. You can easily find needle rifles and other bombastic shit as you're going through that level. All you need is attention to detail.
    I spent probably 20 minutes looking for just a single needle rifle or health pack around the last AA turret. There's nothing. There wasn't even a health pack near the data pad, and it was fucking pathetic that they didn't provide health when the falcons arrived to pick you up.
    Arteen, completely agree with you on almost everything. I didn't mind the character deaths, however. Sure, some were predictable and others were stupid, but they were limited to a 1 minute cutscene. I just wish they spent more time building personalities and connections with the other members of Noble Team, so I would actually care when they died.

    Despite what you said about Long Night of Solace, I really liked the level. My only gripe with it is how there were too many waves in space. Otherwise, I loved being on Reach, in space, and on the Corvette. It was a great balance between air and foot combat.

    I hated how they didn't elaborate on anything about the forerunner structure or Cortana... I was praying they were going to touch on the forerunner construct they excavated in ODST (forerunner_bridge is the name of the bitmap), but we'll have to wait for Halo 4 :|.

    When I finished The Package for the first time, I was like "oh shit the next 4 levels are going to be sweet" only to be met with the credits screen after the closing cutscene of the next level. The Pillar of Autumn wasn't a last level. Other than Noble Team being dead, there was nothing else to mark it as the last level of the game. You had an extremely simple objective with hardly any "panic" at all. There wasn't even any winding down of the plot, or any "OH MY GOD OH MY GOD" event. In Halo 1, the goal of the latter half of the game was to stop Halo from being activated, which eventually leads to the most awesome level ever of you destroying the Pillar. In Halo 2, the second half is about stopping Tartarus from activating Halo, which leads to a big control room battle AFTER the ring has already been activated and is charging (pretty intense). In Halo 3, you stop Truth from activating the rings, but the flood come in and you need to stop them, so you find Cortana who has the Index and activate the ring, which is this huge classic warthog run of awesome.

    Halo Reach had none of that. The only goal was to deliver Cortana to Keyes. Wow. And it was only one level.

    Oh, and about your comment on Tip of the Spear's wasted potential. Agree agree agree. I believe Bungie originally planned for a massive ground vs air battle as we saw in one of the early internal preview videos Bungie showed at PAX. I really wish they didn't remove it. A huge vehicle battle in a desert would have been pretty sweet.
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  9. #3259
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    To clarify, I wasn't trying to say New Alexandria is too hard, I was trying to say how it was bad (relatively). It probably is the easiest level on Legendary. I don't appreciate infinitely spawning ANYTHING. I want the satisfaction of being able to clear a zone. Killing enemies that are just going to be replaced is something I expect to avoid when I'm playing a Halo game. Leave that crap to Call of Duty, so I can not play that.

    And yeah, it is easy to run past the 4 Hunters, but I don't want to run past them. That's my problem with it.

    There's really only one part of that level that's hard on Legendary -- a bunch of jump-pack Elites show up out of nowhere. I found a spot where I could get close and shotgun them, but they couldn't get at me. I'd probably still be there if I didn't find that spot.

    So, I completed Legendary, but the game screwed me out of credit for Exodus. I ran into that progress halting bug and had to redo the previous Rally Point. Apparently, that's not good enough. You have to redo the level in its entirety. Fucking lame.
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  10. #3260
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    tweaking a map in forge called opposing forts

    i could use some testers later on in the day, the weapons on map are alittle on the barren side and i need some decent input
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