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Thread: Halo: Reach Discussion

  1. #3391

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    @Pooky: The melee is weaker than before (Halo3 and Halo2) due to the knew shield system. A melee hit takes out shields, then a second takes out health. You also shouldn't be able to get close enough (if you're smart) to get double melee'd.
    I didn't say it wasn't weaker, I said it was still too powerful. A single melee hit should not instantly deplete the shields of an undamaged player. The fact that it does opens the door for all kinds of faggoty tactics, like melee headshotting and the double smack. The melee attacks take literally no skill to use (particularly with the advent of Sprint and Evade), therefore they should not be a primary weapon.

    e: also, I was being sarcastic when I said the stickies home in on people.


    Mostly.
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  2. #3392
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Halo: Reach Discussion

    The double melee is stupid.

    It's so abused and it's seriously more efficient in close combat to just double melee than to actually bother shooting.

    The melee should have a delay on it, kind of like L4D. Basically, the animation length would remain unchanged, and you would be able to fire your weapon in the same amount of time after a melee as you can currently. However, you wouldn't be able to melee again until a tiny bit more.
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  3. #3393

    Re: Halo: Reach Discussion

    The melee attack would be perfectly fine if they nerfed it to do only 1/2 or 2/3 damage to shields. That way, melee attacks would be a three hit kill instead of a two hit, melee headshotting wouldn't be nearly as annoying, and people would actually have to use their guns.

    Also, objective traits (insta kill melee, slow speed, no radar), and the ability to parry sword strikes with your fist can both fuck right off.
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  4. #3394
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    It took 3 to four melee hits to kill in Halo 1, I believe. I have no idea why they even bothered to raise its strength to the level it is at now.
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  5. #3395
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

    and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

    E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.
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  6. #3396
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Donut View Post
    tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

    and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

    E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.
    I definitely agree melee is far more useful and is very protective. However, I think there should be a longer delay between melees. In a sword dual, I think the melee response should allow a faster melee (increased adrenaline makes sense).
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  7. #3397

    Re: Halo: Reach Discussion

    Quote Originally Posted by Donut View Post
    tbh i like the fact that youre not totally useless against swords anymore. in halo 2 and 3 if somebody had the sword it was like a walking death machine. even if you parry the sword melee, you both lose your shields and you both have to reset from the melee animation, and the other guy still has the sword. it makes the sword a weapon to fall back on, not a primary, which is cool.

    and dont tell me not to go near people with swords. that whole "if youre smart you wont get close to people for them to melee you" is a stupid argument, because the game isnt just a big open box. there are corners, and rooms, and generally close quarters situations. and theres evade/sprint, which makes double melee even easier. speaking of evade/sprint, if you have a sword, use evade or sprint with it. success guaranteed.

    E: and warsaw, i recall bungie saying something about their "holy trinity" of melee, shooting, and grenades not being balanced in halo 1, which is why they added melee lunge and made the melee stronger.
    Don't go near people with Swords. The entire POINT of the Sword is to dominate in melee combat. Know when people have the Sword and learn to avoid the most common CQB kill zones. Use your brain.

    And no, the Sword in Halo 3 was complete garbage, just like all the non BR weapons in that game. I'm glad that power weapons finally have their balls back. Learn where weapons spawn, how to get to them, and how to use all of them effectively. Again, use your brain a little bit.

    Quote Originally Posted by Warsaw View Post
    It took 3 to four melee hits to kill in Halo 1, I believe. I have no idea why they even bothered to raise its strength to the level it is at now.
    Yeah, it was 3 hit in Halo 1. First hit got most of your shields, second got most of your health, third killed (I loaded up Halo 1 Xbox just now to confirm this). My suggestion was to nerf the melee attack in Reach to do only about 2/3 of a shield bar worth of damage, but keep the same damage against health. That way you can't just melee attack a full health enemy then back up and headshot them, nor can you double melee without first damaging your target a bit. Two cheesy, unskilled tactics wiped out in one move.
    Last edited by Pooky; September 23rd, 2010 at 08:36 PM.
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  8. #3398
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    I also enjoy the fact that I can now defeat as sword as I will pick up a shot gun if it is available. If it isn't I try and do what Pooky says.

    There is no logical thinking as to why a Spartan can parry an ENERGY SWORD with his FIST. That's just fucking stupid.
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  9. #3399
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I hit LTC a while ago. I bought Heart Attack earlier and now I need about 90k cR before I can get my Mark V helmet...but my hearts are fitting my Female/Cortana spartan atm . I do need to investigate just how badly they give me away in MP though.
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  10. #3400
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    Just got to Captain.
    MJOLNIR Mark V is such a tease.
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