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    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    The bloom on the DMR really doesn't bother me at all. Sure, it is annoying if you fire it too fast, but they did tone it down from the absurd amount in the beta to something way more reasonable.

    What pisses me off most is the bloom on the pistol. That in addition to the ridiculously stupid small clip size makes the weapon a last resort. I know it's a side arm, but there's no reason it should be that gimped. Congrats Bungie on making a weapon more useless than the plasma pistol. (Speaking of the plasma pistol, that is the one weapon which has had the biggest improvement, and is actually a GOOD weapon to use.)
    I can agree with this to an extent. I think the bloom should definitely decrease from how fast the projectile error widens. I fire three consecutive shots and I'm already away from the headshot box. Regardless, I use that pistol like I use the Active Camo; use it when it's available and trade it off when needed.

    Quote Originally Posted by Limited View Post
    Define fun
    Personally I've never had a problem with Elites punching me, yes it has happened to me and I have found you die quicker than in other games but to me its no biggie. What is more of an issue for me, is the they jump and bob around the screen like CRAZY. Too much so, in my opinion.
    I agree with Donut, although I'm not 100% sure if Bungie meant both SP or MP, or just MP.
    The Elite Rangers are annoying as hell on legendary, especially with Focus Rifles. It's not that they're difficult to confront, but it's that they are there to kill just as you're about to escape or get a good snipe.

    Bungie wanted the Elites to be a bit more powerful with melee in MP, but it's not a major issue in MP because the system is basically identical (you have like two bars of health gone after an Elite melee in MP I think, not sure atm though). I think it's to fit the Elite's already massive size, faster speed, and higher jump. Oh and it slightly balances the use of the Plasma Repeater in concurrence to the Assault Rifle; the Plasma Repeater does less damage to health in that sense.
    Last edited by DarkHalo003; September 28th, 2010 at 05:55 PM.
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