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  1. #11
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    bumpu


    I set up Damnation to be walked on. 137 nodes.

    Something you may have noticed is the new link type (red). This is the look-ahead link and it forces you to aim at the next node while following that link. This makes ladders easy to navigate but can be used in combination with jump links to pull off all sorts of maneuvers. A problem I had with walking along the narrow walkways in the pit of Damnation was the bot would randomly press strafe keys and fall. The look-ahead link forces the view forwards along the walkway and only uses W; no strafing.

    I also added tabs to the interface. On the Artificial Intelligence tab you'll be able to load your AI text files and the program will transform this into something it can work with, telling you if there's any errors. It's kind of like a compiler. I could go on about the structure of the decision tree, but it's unimportant right now. The tab will also have options to control the "smarts level" of the AI.



    Here's a video of GS walking around Damnation.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Last edited by Con; September 29th, 2010 at 03:29 PM.
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