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Thread: Halo: Reach Discussion

  1. #3731
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    hit scan is like pistol vs plasma rifle. what hitscan means is when you fire, the game draws a ray from your gun to wherever youre pointing in one frame, and if theres anything in the way of that ray, its automatically a hit, whereas the plasma rifle has actual projectiles that must impact the target
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  2. #3732
    Senior Member thehoodedsmack's Avatar
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    Re: Halo: Reach Discussion

    Just putting this out there: gravity definitely affected some projectiles in previous games, at least in Halo 1. Increase the gravity in CE and fire a plasma pistol. You'll see it drop straight to the ground.
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  3. #3733
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    Hey Kornman, change the global for gravity in Reach and see if it affects it
    work trumps modding
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  4. #3734
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    That'd explain why Bungie stated that the FRG is tough on the netcode. Thanks for the explanation.

    What I want to know is how they got Firefight working so much better this time around. I have a Moderate connection with a Wireless Adapter and my performance is usually very consistent in comparison to ODST's Firefight.
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  5. #3735
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    can somebody tell me why theres a fuel rod gun in a matchmaking map?
    actually, better question: can somebody tell me why theres a fuel rod gun that does one shot kills in a matchmaking map? it isnt in anything obscure either. spire on big team slayer. i killed some guy that had it up on the spire and ended up getting like 8 kills with it before i ran out of ammo. i would really like to know what the hell the map planner was thinking when they put that fuel rod cannon on there.
    E: not that i minded the kills, it just felt really cheap is all.
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  6. #3736
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    That'd explain why Bungie stated that the FRG is tough on the netcode. Thanks for the explanation.

    What I want to know is how they got Firefight working so much better this time around. I have a Moderate connection with a Wireless Adapter and my performance is usually very consistent in comparison to ODST's Firefight.
    Reach was built from scratch, whereas Halos 2, 3, and ODST were upgrades of the Blam engine. Starting with a clean slate is harder, but allows for more in the end.
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  7. #3737
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Reach is still the same Blam engine. That whole 'rebuilt' quote I think is thrown around too loosely (it was spoken by the designers, who were probably told from a programmer in a KISS'd way). It's still very much the difference saw in going from Halo 1 to Halo 2, or H2 to H3, or even H3 to ODST. There may be some rewrites in the graphical systems and whatnot (to keep up with the times) but mostly it's just implementations getting tweaked (the complexity of the tweak being variable) or fine tuned.

    Think of it in terms of cars. Generally as each new year model comes out not much has changed under the hood, but new features have been added due to technological advances. You may even get better gas mileage but it's still basically the same engine, just some performance tweaks. However, if the 2012 model turns out to be powered by a jet engine, has the body of a plane fuselage and, holy shit, can hover/fly then you can say it was rebuilt from scratch as the changes faaaaaaaaaaaar outweigh the advancements/tweaks.
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  8. #3738
    Cancer paladin's Avatar
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    Re: Halo: Reach Discussion

    why arent you on live,

    ha nvm
    Last edited by paladin; October 8th, 2010 at 12:42 AM.
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  9. #3739

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    I think it's fine when it comes to the AR mainly because there are many other factors that come into play to balance it out. It's these kind of things that make me like Halo games just because it's totally unrealistic, but balanced enough to be fair to all players, not just some of those who complain about anything they think is wrong with the game.
    Guys stop discussing and criticizing Reach in the Reach discussion thread, Bungie are gods and can do no wrong!


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  10. #3740
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    There weren't any hitscan weapons in halo 3 and it worked just fine.
    I'm not supporting hitscan. I hate hitscan, I think it's for n00bs who can't aim for shit. I'd absolutely love it if they gave the projectiles finite velocity again, especially the sniper rifle.
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