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Thread: Halo (Xbox) Halo 2 HUD

  1. #1

    Halo (Xbox) Halo 2 HUD

    I am trying to put together a Halo 2 style remake of the Halo 1 Xbox campaign, its all going good...that is...until I got to the HUD, I cant seem to figure out how to get the HUD to function properly...and at this point, I cant even get it to work at all, anyone out there with any experience with Halo HUD's, the help would be really appreciated!

    Thanks in advance!

    Edit: Okay, I have worked on this HUD for hours now, it is 3am, I finally got the HUD to work...sorta...the graphics are a little distorted, and the old HUD's shield meter is still showing over the new HUD for some reason, if anyone can help with this, please PM me, if you want to join the team and help out, don't be afraid to ask! I need as much help as I can get...
    Last edited by Blumoon94; October 20th, 2010 at 02:20 AM. Reason: Change in Circumstances
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  2. #2
    chilango Con's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    Can you post a picture of the problem?
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  3. #3
    [aZ]jesse azjesse's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    Wait, are you trying to use the Halo 2 HUD in a CE map, or the Halo 1 HUD in a Halo 2 map?
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  4. #4
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    He's attempting to mod Halo XBox, put Halo 2 things into it.

    Past clarifying that, I can't help much there, never did H1X. Still, a screen capture of what's wrong might help.
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  5. #5

    Re: Halo (Xbox) Halo 2 HUD

    I would post a screenshot, but my capture kit isnt wanting to work with halo 1 for whatever reason, and I don't have the old Halo 1 Xbox trainer, being that all the links are dead, and I am late to the xbox modding scene. So, If anyone here has that trainer, or any other way for me to get a screenshot, that would be nice...if not...the best I can do is take a pic of the screen with my camera.
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  6. #6
    For Gnomejas sevlag's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    Quote Originally Posted by Blumoon94 View Post
    I would post a screenshot, but my capture kit isnt wanting to work with halo 1 for whatever reason, and I don't have the old Halo 1 Xbox trainer, being that all the links are dead, and I am late to the xbox modding scene. So, If anyone here has that trainer, or any other way for me to get a screenshot, that would be nice...if not...the best I can do is take a pic of the screen with my camera.
    as crappy a suggestion this may be, but...

    you COULD take a picture with a camera and upload it, the quality would be sub-par, but we could see what the problem is atleast
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  7. #7

    Re: Halo (Xbox) Halo 2 HUD

    Here they are:

    The old HUD is over top of the new HUD, where it shouldnt be there at all.


    And here, the HUD is a little messed up...the rockets there are way too big.


    If anyone knows how I might fix this, I would appreciate the help. Sorry for the crappy screenshots...
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  8. #8
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    Ah, I can actually give some insight here.

    There is a seperate unhi referenced for splitscreen multiplayer, I think in the cyborg_mp bipd; it's present in PC/CE, however it's unused.

    As for the lolhueg ammo meter, is that for rockets only? I want to say it's due to Halo PC supporting high-res HUD bitmaps while the XBox doesn't, but I'm unsure; I think I made all of the textures for the HUD high-res, no idea why it scales down the backgrounds, outlines, and numbers, but entirely fucks up the ammo meters.
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  9. #9

    Re: Halo (Xbox) Halo 2 HUD

    Unless I can get more people to help me with this, I may not be able to finish this. This is really proving to be a hard project, though I am sure with more help, I could get this done. If there is anyone interested please contact me.
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  10. #10
    Senior Member bobsam's Avatar
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    Re: Halo (Xbox) Halo 2 HUD

    If only I could help D: ... But nice work so far!
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