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  1. #11
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Working on getting a decent skybox in Crysis.
    Got the terrain fleshed out, got some forerunner constructs all worked out and modulated so I can rearrange how I please but I'm looking into setting up sky boxes via the editor.
    I want to know if there's anything else to be done to the Halo ring to look like that it's actually in space.
    I currently have it set as a distance cloud and a render of the ring exported from 3ds max with a alpha channel.
    Any tip's or suggestions on what to change about the ring would be appreciated.
    Also any tutorials anyone thinks maybe usefull for lighting scenes would be appreciated as well.
    Last edited by =sw=warlord; October 29th, 2010 at 10:59 AM.

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