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Thread: Halo: Reach Discussion

  1. #4271
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    Multi-team is the shit, I can't express how much I love that playlist. And yeah, all the maps suck balls for infection. There's always one hiding spot that everybody goes to that makes the game hell for zombies. Then again, Countdown and Zealot aren't bad, cause there aren't any spots like that.
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  2. #4272
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Not to mention you can play though nightfall without firing a shot in less than five minutes.
    In less than five minutes ? video?
    Quote Originally Posted by MrBig View Post
    I got 30 kills as a human in one life camping in that room with the stairs on Boardwalk. It's really shitty and needs custom maps asap.
    I wonder if they had more time, if they would have re-included the H3 forge maps (either on disc or DLC) then provided a way to "transfer" your old map variants into Reach for use in them...that would have been really neat...and probably isn't too late to do. Well, for 343i anyway. Bungie has bigger and better things to work on.
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  3. #4273
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    In less than five minutes ? video?
    Video wouldn't really show much. Melee (don't assassinate) the first elite and then sprint along the right. Then just keep sprinting to the part with the beacon, you don't have to kill anything. Park the forklift against the door and get out and then you can just run to the end without any enemies spawning.
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  4. #4274
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    I got 30 kills as a human in one life camping in that room with the stairs on Boardwalk. It's really shitty and needs custom maps asap.
    I couldn't agree more. I'm also saddened that there are only close-quarters maps available instead of big maps like Hemorrhage and a map i saw called Zombie World (which looks really cool IMO).
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  5. #4275
    halord Futzy's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    I couldn't agree more. I'm also saddened that there are only close-quarters maps available instead of big maps like Hemorrhage and a map i saw called Zombie World (which looks really cool IMO).
    Look up ghost busters.
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  6. #4276
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    Re: Halo: Reach Discussion

    Aw hell no, all my campaign levels are gone, now I have to start from square one. I still says I completed it on Legendary thou.
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  7. #4277
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    I really wish two things for Reach right now:

    1.) Forge allowed more building blocks and less inclines. I swear, why would we even need 99 inclines in the first place? Then again, some people just randomly throw stuff in Forge World and call it a map, so I guess it depends on the user. I just wish I had more building blocks or that there were bigger sized walls (besides super-size-me Coliseum Walls).

    2.) We could edit campaign and create our own encounters or something. I just feel like so much potential was lost in the game that could have been another step forward for the Halo franchise (and the gaming industry).
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  8. #4278
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    2.) I think Bungie would save some of their more serious editing tricks (Forge/HEK) for their next engine/game. Don't want to give up all their tricks to what is now a rival game franchise.
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  9. #4279
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Well now, that's an intriguing thought: competing against your own creation.
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  10. #4280
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Well now, that's an intriguing thought: competing against your own creation.
    Been done before in practically every robot apocalyse story, video game, or movie ever created.

    I would have liked the ability to zoom out really far when holding things in Forge, ESPECIALLY objective triggers, and kill/safe zones.

    Also, Pooky showed me the most retarded Firefight gametype I've ever seen made pretty much for the sake of getting Heat In The Pipe and Game, Set, Match easy. Best bonus round I've ever seen.
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