The present "grass" texture looks a bit tiled. I also feel like the Forerunner textures could use more bumpmapping so they don't look so flat; right now they look like they came straight from Blam! proper, which is not what you are trying to emulate I don't think.
Teltaurs actually sending over new textures now along with new specular's.
Now I've figured out how to import material's from 3ds max I might take a glance at making the materials in 3ds ma first and then import them into the editor, that should solve any flatness.
As for the grass, that texture is more of a marker for me for when the scenery and other objects are added, that denotes where the grass sprites will be, tiled through it maybe, but at the moment it's not there for pretty ness.
Other than that, this looks pretty good and has come quite a way from last time you showed it off.
Fake E: Was that music from Inception?
Yeah, the track is called "Mind Heist" Figured since the update was a pretty big one compared to the earlier updates I should change the tone of the video a little.
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