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Thread: Halo: Reach Discussion

  1. #4521

    Re: Halo: Reach Discussion

    I'ma defend DarkHalo here and say that if what he's doing is whining, jfap is being a screechy little bitch and throwing a tantrum.
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  2. #4522

    Re: Halo: Reach Discussion

    Boy, I sure wish I could find a damned match of Invasion Breakpoint. Bungie, your 'upgraded' search algorithms do not work. I could never find a match on a Legendary/Mythic map back when Halo 3's BTB playlist was open to anyone, and now I can't find an Invasion match on Breakpoint even though it's supposed to automatically group me with other DLC owners. SSDD.
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  3. #4523
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    If you guys really want to bitch about AL & Bloom, there are PLENTY of threads for you to express yourself on b.net. Go throw your waste in with the other waste.

    jcap, admins don't cry. Neither do big girls. So be a big girl admin and stop your crying.

    Was about to try VS last night but, watching House appealed to me more than playing anything Reach. Will probably try it today if I find the time. When you kill other players in that, it counts towards your MP kills right? It should...
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  4. #4524
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    It doesn't, cause it's still Firefight in the end.
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  5. #4525
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    But it's still matchmaking...in the end? Dey derk jar jerbs
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  6. #4526

    Re: Halo: Reach Discussion

    Quote Originally Posted by Rob Oplawar View Post
    I'ma defend DarkHalo here and say that if what he's doing is whining, jfap is being a screechy little bitch and throwing a tantrum.
    Oh sure, I just couldn't help myself when I saw that. My ironometer was going off.


    Quote Originally Posted by Kornman00 View Post
    If you guys really want to bitch about AL & Bloom, there are PLENTY of threads for you to express yourself on b.net. Go throw your waste in with the other waste.
    Yeah, all those guys saying that Reach MP sucks/is boring are just scrubs that need to l2play.

    That's why the player count dropped so hard.
    Last edited by Pooky; December 1st, 2010 at 02:21 PM.
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  7. #4527
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by jcap View Post
    Power weapons don't help when only one is allowed on the map at a time and the opposing team has it. It also doesn't help when you are holding one and a vehicle kills you before you can kill it, and then you need to wait for it to respawn and pick it up before another person does. Also, I wasn't singling out CTF, although I don't understand why it has become a standard to include 10 vehicles per team in CTF games. Whatever happened to two warthogs and two mongooses per team?

    The reason I've given up on the maps already is because Bungie repeated the same fuck-ups that made playing on the stock maps anti-fun. Sure, it is a different environment, but if I can't play a single game without one guy getting 40 kills in a vehicle while camping the base and inhibiting the opposing team from spawning, then it's still the same bullshit that turned me away to begin with.
    I can agree that the lack of mongooses makes the One-sided Objective portions difficult mainly because there is only walking as another way of transport. That's one thing that could be added without making a completely different gametype. I look at it like this; in Reach, you have to play cat-and-mouse with vehicles (sort of like Halo 3 with the Warthogs) because they're very powerful. The only problem with changing the vehicles around to fit a heavies gametype (like changing the Chainhog to a Missile Hog) is that it knocks out the effectiveness of another vehicle completely. The Gauss Hog can blast anything out of the sky in at least 2 shots and the Missile Hog already locks on to flying vehicles, so it would make having a Banshee on Breakpoint meaningless. The level has currently been appropriated to add in carnage and to balance the vehicular combat to where each vehicle has its own purposes (like I said, you have to play cat-and-mouse with the vehicles if you're infantry). But this is just how I see it, to say the least.

    I can understand the frustration with Anchor 9, where there are some flaws with Elite Slayer that need attending (one less starting Plasma Grenade), but I have honestly found next to nothing wrong with Tempest (aside from a scenario where the other team was spawn killing, people quit or go AFK, and there is enough lag to skew rocket trajectory). That map is pretty solid as far as balance is concerned.

    @Korn, unlike MM, I consider Firefight to be the do-crazy-and-funny-crap mode of Reach; it's more about having fun than it is about getting points and winning like it is in MM. I still need to try VS too; I've been waiting since the beginning of Halo Reach.
    Last edited by DarkHalo003; December 1st, 2010 at 04:27 PM.
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  8. #4528
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I'm against spawning with one grenade just as a matter of principle. We're supposed to chuck grenades -- that's why it has its own button. Would it curb grenade spam? Maybe. Would allowing TSA agents to cup everyone's balls before a flight prevent terrorism? Maybe.
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  9. #4529
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Want to combat grenades? Pick Armor Lock!

    Tada!

    Click image for larger version. 

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  10. #4530
    Buffalo Berry L0d3x's Avatar
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    Re: Halo: Reach Discussion

    VS Firefight is kind of boring imo. You can't do alot as an elite since most Spartans just shotgun you or use grenade launchers for insta-kill.
    The new maps however seem well balanced and alot of thought was clearly put into map flow. I still would love to try invasion on that snow map though.
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