And then get assassinated by the guy who picked Sprint! Hell yes!
I don't mind the grenades. They are less effective than everyone is crying about. Armour Lock just robs kills, every time. That person legitimately had no right to survive the encounter that he got himself into because he is a dumbass and thought that not checking corners or paying attention to his motion tracker was cool.
I have a total of 3538 games played in Halo 3. In the past 3 months of Reach, I have 1868 games played. As much as I hate it, it does keep me coming back. Probably because I exploit matchmaking to work for me, and I don't care about winning at all anymore. That's what I hated most about Halo 3.
I usually end up getting gang-banged because the entire enemy team shows up. That also happens whenever I spawn. It also happens whenever I decide to take a peak around the corner that the rest of my team didn't think to look behind. However one on one, I always come out on top because once you armour lock, all the opposition has to do is count the seconds, throw a grenade it goes off just as they come out of lock, and then follow up with melee. Or they could exploit it and assassinate you before you come out of lock. I've had that happen to me and I've done it by accident a few times.
Remember how Bungie told us they had advanced algorithms to seperate DLC players from non-DLC players in existing playlists?
Well I got this from the noble map pack thingy on bungie.net:
"Many other playlists will contain DLC maps as well, but since you are not gated from entry to these playlists by having DLC, you could match with people who don’t have the maps. If that happens, you will not get them as voting options for that session."
Epic lies of bungie?
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