Nick from our Test team wanted me to clarify some full party boosting parameters for you. Seems we might have made it sound like you don't have to worry about being caught in our net of online justice as long as you're behavior is contained to a party full of players. It's actually not that simple. Here's the full story:
OKAY: Full Party Boosting
Playing with a full group where nobody is idle and everyone is running around getting kills, headshots, sticks, and sweet rejections. Nobody is AFK.
NOT OKAY - Idle Boosting
Getting into a full or partial party with guests or other Gold accounts who are not manned in order to kill AFKs. Also not acceptable is having EVERYONE AFK to attempt to get Credits for time played.
Got it? Good. As always, more nefarious behavior such as network manipulation is right out. The Banhammer catches that kind of behavior in its sleep - and it is always cranky first thing in the morning. Best to let sleeping dogs lie.
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