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Thread: Halo: Reach Discussion

  1. #4651
    For Gnomejas sevlag's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Spartan094 View Post
    Do we need to go over how b.net kids are for the 1000 time?
    retarded? ignorant to how their engine works...think MLG is some form of christ

    did that cover it?
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  2. #4652
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    Re: Halo: Reach Discussion

    I wish I could match up with US players under 100ms. :'(
    (That's the most I could achieve on my 50Mb connection...)
    Last edited by Shock120; December 10th, 2010 at 09:35 AM.
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  3. #4653
    ._. Spartan094's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by sevlag View Post
    retarded? ignorant to how their engine works...think MLG is some form of christ

    did that cover it?
    It's a much longer list that will make any person rage and destroy their computer.

    E: If anybody could render this film much thanks would apply, SD or HD it doesn't matter it's under a minute.
    http://www.bungie.net/Stats/Reach/Fi...er=Darkbdawg08

    I used to have like 255 render minutes months ago but spent them rendering beta game sessions in full HD which cost a pretty penny and the rest assassination animations.
    Last edited by Spartan094; December 11th, 2010 at 02:14 PM.
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  4. #4654
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    I'm beginning to fully agree with reducing melee damage to 75%. The double melee is the main problem that irks me about melee.
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  5. #4655
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Welcome to the melee-damage-nerf party, Freelancer.
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  6. #4656
    Hey there! Llama Juice's Avatar
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    Re: Halo: Reach Discussion

    I just wish they didn't separate the shield health from the actual health. I wish the melee would carry over from shield to real because as it is now you pretty much have to double melee, the spam bullets + Punch is hella weak and awkward now because you have to wait until their shield pops before you can punch them.

    But ye know, that's just my opinion and I'm sure they thought of that during design and more people could come up with more arguements to nerf it a little bit and make it more difficult to kill people.

    Hell, I miss the days of BLB and BXB. Bring back double melee glitch so I can melee faster.
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  7. #4657
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Dude, you've had to wait for their shields to pop to punch them since the first game. If they made it like you said, then people wouldn't even have to try. Shoot one shot, punch, done.
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  8. #4658
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    2 Punch kills aren't the problem. The problem is that it's really a 1-punch kill, because once you land the first punch, the second is academic.

    I think a puncher with shields punching someone else with shields, should have his shields pop along with the punchee's. Make it some kind of contact feedback in the fiction to explain it. That way, the punchee can retaliate while the puncher is stuck in his melee cooldown period, punishing the puncher for trying to punch a guy who still had shields up.

    But whatever.
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  9. #4659
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Or they could go back and make it 3-4 punch kills. Easier that way and makes logical sense without extra story background to muddy the waters.
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  10. #4660
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    I want a system that encourages only one punch to be thrown. Throwing consecutive punches -- whether it's 2 or 3 or 4 -- looks stupid and should not work, period. I want the ideal to be Drop Shields-Punch-Kill.

    I don't feel like Halo has ever gotten it right.
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