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Thread: Halo: Reach Discussion

  1. #4901

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    If you know how to work the map, it's amazing. The key is in the tunnels. Mindless is the very definition of Slayer, at any rate.
    Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.

    Quote Originally Posted by Warsaw View Post
    Mindless is the very definition of Slayer, at any rate.
    I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
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  2. #4902
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.

    I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
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  3. #4903
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    If you know how to work the map, it's amazing. The key is in the tunnels.
    This is definitely true. That and the teleporters. I also adore the shotty on that map.

    Quote Originally Posted by Pooky View Post
    Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.



    I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
    Damnation is such a great map. I've been wanting Bungie to remake it for such a long time. It would be cool if it was a jungle, kind of like Guardian, but with a lot more organic platforms. Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
    Last edited by DarkHalo003; January 17th, 2011 at 08:09 AM.
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  4. #4904
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    200 multikills again?
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  5. #4905
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    200 multikills again?
    I really wish they mix things up a bit; make it so you need 30 Assassinations or something instead of a totally unnecessary amount of multikills.
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  6. #4906
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
    He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
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  7. #4907

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
    You could really make that argument about all modes. It's irrelevant.

    Quote Originally Posted by p0lar_bear View Post
    He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
    P0lar hit the nail on the head there.



    Quote Originally Posted by Warsaw View Post
    I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
    I liked Hang em High as long as there weren't Pistol starts. Pistol starts made the map into a bit of a bland strafe fest, since all the walkways were deathtraps and no one went on them.

    Quote Originally Posted by DarkHalo003 View Post
    Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
    100% agree. I'd been saying that from the start. After all, what's the point of even having the pistol if everyone's going to spawn with DMRs all the time.

    As an aside, I'm glad everyone else finally realized how obnoxious the DMR really is.
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  8. #4908
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I'm surprised you handful of people haven't spawned your own thread about Halo "imperfections" yet.

    Quote Originally Posted by Kornman00 View Post
    200 multikills again?
    I take that back. 200 multikills again? And Grifball?
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  9. #4909

  10. #4910
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    http://www.1up.com/do/blogEntry?bId=9066610

    Don't know if this is 'shopped or false or repost, no idea where to put it, but I thought this was interesting.
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