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Thread: [WIP] GuiltySpark

  1. #171
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    I was asked to give a presentation on GS at school, so here's a picture you might find interesting if you're into diagrams or something....



    Version 1.0.20 is available for the beta testers. It's got some pretty sweet additions that you can read about in the dev blog: http://csauve.wordpress.com/
    Last edited by Con; January 31st, 2011 at 02:30 PM.
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  2. #172

    Re: [WIP] GuiltySpark (formerly HaloBot)

    Con, this is amazing. If this were priced, i'd pay full or even double. This is amazing, kudos to u
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  3. #173

    Re: [WIP] GuiltySpark (formerly HaloBot)

    I'm fairly sure that would be illegal, but yes, it's an awesome little application.
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  4. #174
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Quote Originally Posted by Freelancer View Post
    I'm fairly sure that would be illegal, but yes, it's an awesome little application.
    huh why? My buddies on other forums make money selling stuff like this
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  5. #175

    Re: [WIP] GuiltySpark (formerly HaloBot)

    NVM, I was thinking of GNU Licensing.
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  6. #176
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    I haven't posted in here in a while. I just finished a major feature which is the improved target visibility checking. GuiltySpark will extract the BSP of whatever map you're playing in and perform ray casting to see if the line between two points is obstructed. It was a lot of work but definitely worth it. You can read more about it on my blog: http://csauve.wordpress.com/

    Some other changes I've done:

    • Graph view ported to DirectX; uses less CPU now
    • Command history and associated features
    • Added a couple new graph commands
    • Various graph view improvements and bug fixes
    • Improved script error checking



    As for release, there are a couple bug fixes to do first and including more AI scripts would be helpful for you guys.
    Last edited by Con; March 13th, 2011 at 04:00 PM.
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  7. #177
    HA10 Limited's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Jizzed in my pants...

    Wow, incredible work so does it do the BSP checking on the fly (as in during when you use the bot)? That'd make sense to it can repeatedly check if theres any walls in the way.
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  8. #178
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Yeah, it extracts it once then does the calculations on its own copy since that's faster than reading from Halo. The default AI refresh rate is every 100ms, so that's how often it's checking.
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  9. #179
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Wow. Looks awesome.
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  10. #180

    Re: [WIP] GuiltySpark (formerly HaloBot)

    I just got told about this project and I must say, it's incredibly impressive. I've always wanted to go deeper into the mechanics of Halo. I see you posted in February that it was available for beta testers. I'm obviously interested in the source code, so I was wondering when it will be released? Is it available for beta builds, or will it only be for the final build?
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