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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

  1. #141
    Senior Member =sw=warlord's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Quote Originally Posted by Pooky View Post
    That theory is also shit, because you never seen any shields flaring, popping, or sparking in that entire scene. They didn't think it through at all.
    If the system itself was EMP'ed then of course there wouldn't be any popping or sparking because you know, the generators are turned off.
    If a computer had it's electronics's burned out would you still expect it to boot up or attempt to?

    Quote Originally Posted by Warsaw View Post
    Of course, a skilled player using a shotgun would open that scenario with a grenade, thus eliminating the pistol's advantage.
    And of course a skilled player using the pistol would use a grenade and get a 1sk with the pistol.
    Works both ways.
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  2. #142

    Re: Kinda shocked no one posted about this yet...

    A skilled player with a pistol wouldn't get themselves into a situation like that
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  3. #143

    Re: Kinda shocked no one posted about this yet...

    Quote Originally Posted by Warsaw View Post
    Of course, a skilled player using a shotgun would open that scenario with a grenade, thus eliminating the pistol's advantage.
    This is what people don't seem to get when they whine about the pistol. Yes, the pistol is easier to use than other weapons, but other weapons can be more powerful than it WHEN USED APPROPRIATELY.

    e: in fact, let me just list some general uses for all the weapons that a skilled player can accomplish

    Pistol: General combat. Use this to engage infantry at any range except very long, and to peck away at the health of vehicles.

    Assault Rifle: Sidearm to the pistol. Use this as a finisher when you empty your pistol mag in close quarters. Also effective at close range against vehicles.

    Shotgun: Other than the Rocket Launcher, the best weapon for taking on vehicles at close range. Capable of 2 or 3 shotting most vehicles, can also be used to engage infantry in tight spaces and around corners.

    Sniper Rifle: Used for sniping, obviously. Also makes a good alternative to the Pistol for general combat in the hands of a sufficiently skilled player.

    Rocket Launcher: Versatile and extremely powerful, limited only by slow projectile speed and low ammo. Use to quickly take down vehicles at any range, and to engage groups of infantry at any range from close to extreme.

    Plasma Pistol: Highly effective against fully loaded vehicles. A single plasma pistol overcharge will lower the shields of ALL vehicle occupants, allowing them to be quickly killed with pistol fire or a single grenade. Also useful if you know an enemy has the overshield, and as a quick melee kill at close range.

    Needler: Deadly on narrow bridges (like those on danger canyon and infinity) and in narrow hallways. Can also be used against unaware snipers for the lulz.

    Plasma Rifle: Only really of use against vehicles at close to medium range. Can also be used as a quick burst to melee. Probably the weakest weapon.

    Quote Originally Posted by =sw=warlord View Post
    If the system itself was EMP'ed then of course there wouldn't be any popping or sparking because you know, the generators are turned off.
    If a computer had it's electronics's burned out would you still expect it to boot up or attempt to?
    If the system was EMP'd we would have at least seen the pop of their already active shields dissipating. All logic aside, flaring and sparking shields are the accepted visual cue for shields being down. Not putting that in means they were either being really lazy or didn't think it through at all. The shield flare appears in other scenes, so there is a precedent.
    Last edited by Pooky; January 6th, 2011 at 02:00 AM.
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  4. #144
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Word up Pooky, word up.


    Also, Needler is good for the lulz in any situation. It's lulzy whether you get the kill or not.
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  5. #145

  6. #146
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    Re: Kinda shocked no one posted about this yet...

    It's bad.
    NO PC VERSION.
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  7. #147
    Kid in the Hall Kornman00's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Great, more media rumors.

    If it's truly not using the Blam engine then it's going to flop. Remakes are risky to begin with, redos are just...well stupid. But whatever, at least there is a gang of game developers getting paid to do something. That's a big undertaking, to redo an entire game with new assets and different game data in a completely different engine. AI won't be (and thus act) the same. Different physics. Etc. Consider me ultra skeptical of this. There's no way in hell I'll pre-order this, and I'd expect no less from other hard core Halo fans.
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  8. #148
    nnh Ifafudafi's Avatar
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    Re: Kinda shocked no one posted about this yet...

    I doubt MS would simply throw away a license to make a Halo game, considering it's their most valuable gaming property, and I'm sure there are some 343 vets watching over production, but Timeshift was pretty meh and having the series shift away from Bungie could possibly have conseqences nobody could really forsee, seeing that they've, you know, been its sole developer since the series began.

    Color me skeptical but not hopeless. We'll probably see more at E3.
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  9. #149
    Kid in the Hall Kornman00's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Ensemble did a good job as a Halo developer. Of course, they were gods of their respected game genre and had some pretty wide artistic freedoms.
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  10. #150
    Senior Member Patrickssj6's Avatar
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    Re: Kinda shocked no one posted about this yet...

    Well at least the developers have to stick somewhat to the game...so not a lot of freedom to fuck up :P
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