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Thread: Battlefield Tri-hard

  1. #281

    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Why? They're freaking awesome IRL.

    I plan to get and Eotech and flip-to-side (FTS) magnifier for whatever modern "black rifle" I get for hunting. Just need to find something awesome in 7.62x51 NATO (aka .308). The magnifier will sit on most of the time since most shots we take when hunting could use some magnification, but the FTS would allow a one push transition to no zoom for taking shots at animals moving through trees at close-ish range.
    Last edited by Cortexian; April 1st, 2011 at 12:51 AM.
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  2. #282
    Gar TVTyrant's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Holo sights are the next big thing in real military guns. It allows for quicker firing than irons, they are more precise than a red dot, and can come in variations that include magnification to make them just as useful as an ACOG or other illuminated magnified sight. They are really very useful.

    As far as the anims go, after just watching the three videos in a row, they really do need work. The way he works the action on his M4 is unusual at best, his arm is in kind of a strange position, and I'm not too much of a fan of the reloads we've seen so far either. However, there is a lot more shit they need too, like making the debris from buildings become real objects (in the second vid watch the debris from the "50". It disapears when it hits the ground!) or having other soldiers optics mounted on their weapons (take a look at the world models in the second two vids, they have no rear sights or scopes!). This is what we call an Alpha build fellas.
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  3. #283
    For Auir! ODX's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    I'm just giving up on the animations and hoping they really are just Alpha. A lot of things animation-wise seem unfinished anyway like him crawling through the vent where there's no real shadows from his hands and all that funky jazz.

    One thing I really like though so far is how the aim-down-sight looks and feels: incredible and real.
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  4. #284
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Quote Originally Posted by TVTyrant View Post
    Holo sights are the next big thing in real military guns. It allows for quicker firing than irons, they are more precise than a red dot, and can come in variations that include magnification to make them just as useful as an ACOG or other illuminated magnified sight. They are really very useful.

    As far as the anims go, after just watching the three videos in a row, they really do need work. The way he works the action on his M4 is unusual at best, his arm is in kind of a strange position, and I'm not too much of a fan of the reloads we've seen so far either. However, there is a lot more shit they need too, like making the debris from buildings become real objects (in the second vid watch the debris from the "50". It disapears when it hits the ground!) or having other soldiers optics mounted on their weapons (take a look at the world models in the second two vids, they have no rear sights or scopes!). This is what we call an Alpha build fellas.
    Except the reticle on EOTechs is terrible. Used one, didn't like it. Prefer the simple red dot or irons...or a real scope. I concede the rest though.

    The sounds are still bothering me. Needs more pop. Pop, Dice, pop! Guns go "boom," not "tap."
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  5. #285
    Splendid! ExAm's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Warsaw, you realize that DICE is full-on recording the guns they're putting in, right?
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  6. #286
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Yeah...lol. Although, we don't know if those sounds in the videos are placeholder or something.
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  7. #287

    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Haha Warsaw all the weapon sounds DICE is using for BF3 are legitimate recordings of that actual gun, DICE stated this at one point.

    Also, it's a good thing this is pre-alpha according to all these videos. It's also good that animations have absolutely nothing to do with game play experience, I'd enjoy this if there were no animations most likely.
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  8. #288
    Amit's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Quote Originally Posted by Freelancer View Post
    I'd enjoy this if there were no animations most likely.
    That's a bold thing to say. I enjoyed BC2 much more due to the excellent and visually pleasing animations.
    Last edited by Amit; April 2nd, 2011 at 09:54 AM.
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  9. #289
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    Quote Originally Posted by ExAm View Post
    Warsaw, you realize that DICE is full-on recording the guns they're putting in, right?

    According to the GI feature, they are recording guns and then using what they recorded as a baseline to make their own sounds. And even if they did straight up record and insert, it wouldn't work because the microphone operates differently than your ear, so it doesn't pick up the pop.
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  10. #290
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Battlefield 3 (updated 3/30 - FULL GAMEPLAY DEMO, part 3)

    I like good animations too, but I always wondered why all the pistols in BC2 had the player waste a second to chamber a new round during a mid-mag reload >.> I swear there were times when I'm reloading my pistol mid-mag, I come around a corner, and blam, I die during the round-chambering sequence! If I didn't have to chamber a new round I could have at least inflicted some damage or even emerged victorious from the gunfight.
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