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Thread: Project: Unify Halo Custom Edition

  1. #71

    Re: Project: Unify Halo Custom Edition

    No luck there Dwood.
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  2. #72
    For Gnomejas sevlag's Avatar
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    Re: Project: Unify Halo Custom Edition

    Quote Originally Posted by homebrued View Post
    Where can I aquire the dedi executable?
    you mean the default HCE dedi .exe file?

    should be in your halo custom edition folder by default

    check there and if its not...then im out of ideas
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  3. #73

    Re: Project: Unify Halo Custom Edition

    Is there any progress towards this anymore? I notice it's been quiet for a while..
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  4. #74
    Senior Member Patrickssj6's Avatar
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    Re: Project: Unify Halo Custom Edition

    I am back in Germany and I spend more time doing other things...

    Since this is more or less a Gamespy problem I gave up on this and leave it up to Kornman to implement this into OS...he knows a lot more about the engine in the first place and seems more dedicated to Halo than I do. This whole thing was just really a test which began from "The fuck asshole" to "Oh this is great...how does this work?" to "It's not working". I hope Korn will have more luck with his Open Soup.

    I am just lurking around from time to time now...the only next computer oriented project will be reversing Guild Wars 2 when it comes out along with some other people. I learned a lot about Reversing and Programming, about Computer Science in general that now I am at a point where further 'learning' will consume a lot of time which I am not willing to spend.

    Not that this little 5liner ASM code took a lot of time though :P
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  5. #75
    Kid in the Hall Kornman00's Avatar
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    Re: Project: Unify Halo Custom Edition

    Programming is never the hard part, it's actually engineering designs and logic where the complexity enters. It's like how anyone can "paint", but it's not always art. Spagetti coders are the compsci equivalent to "artists" who throw sploches of paint on a canvas and call it "art". Interestingly enough, both tend to earn income somehow...

    It'd be interesting to include this in OS, but since it's mainly dedi only, it's not high on my todo list (vs systems which apply to both client and dedi builds of the game). I don't like to just throw features in (at least, not anymore) so it wouldn't just be about taking Pat's code and tossing it into OS. It'd also be about integrating it into the settings as well (so a user can specify the other game build to broadcast for, and at what rate should OS switch game channels, etc).
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  6. #76

    Re: Project: Unify Halo Custom Edition

    I understand Pat. And Korn, I guess the good thing is this could somewhat fuel up a bit more the Halo CE community... now of course if we could do the same with Halo PC and bring people to see Halo CE would be fun but stupid Gearbox had to improve the shaders ^_o
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  7. #77
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: Project: Unify Halo Custom Edition

    an easy work around for this issue that crashes the server is, to have some other/an modification of this application to check the server status and auto close the server.
    basically just check if the ?/16 players status message is still coming in every few seconds, if it doesn't for like 1 minute or 30 sec close the server.
    then a reboot application like xapp could reboot the server.
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  8. #78

    Re: Project: Unify Halo Custom Edition

    Quote Originally Posted by {XG}Gijs007 View Post
    an easy work around for this issue that crashes the server is, to have some other/an modification of this application to check the server status and auto close the server.
    basically just check if the ?/16 players status message is still coming in every few seconds, if it doesn't for like 1 minute or 30 sec close the server.
    then a reboot application like xapp could reboot the server.
    Im hava plan i know someone that can do this.

    Edit: He said he can make this probably have it done by 2maro yayay! do you want a copy of the application? lol i think me an you are the only people that care about doing this cool switcherooo
    Last edited by Cloud; April 11th, 2011 at 01:08 PM.
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  9. #79

    Re: Project: Unify Halo Custom Edition

    The Modacity servers still use it, but we don't seem to be having that specific freeze issue anymore.

    That said, Skyline integrated Pats Unify code into his own application which makes it a bit different.
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  10. #80

    Re: Project: Unify Halo Custom Edition

    Quote Originally Posted by Freelancer View Post
    The Modacity servers still use it, but we don't seem to be having that specific freeze issue anymore.

    That said, Skyline integrated Pats Unify code into his own application which makes it a bit different.
    Ok so the guy found an easy way to do it he used one of my servers to test. He put it on a 20 second interval.
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