No luck there Dwood.
I am back in Germany and I spend more time doing other things...
Since this is more or less a Gamespy problem I gave up on this and leave it up to Kornman to implement this into OS...he knows a lot more about the engine in the first place and seems more dedicated to Halo than I do. This whole thing was just really a test which began from "The fuck asshole" to "Oh this is great...how does this work?" to "It's not working". I hope Korn will have more luck with his Open Soup.
I am just lurking around from time to time now...the only next computer oriented project will be reversing Guild Wars 2 when it comes out along with some other people. I learned a lot about Reversing and Programming, about Computer Science in general that now I am at a point where further 'learning' will consume a lot of time which I am not willing to spend.
Not that this little 5liner ASM code took a lot of time though :P
Programming is never the hard part, it's actually engineering designs and logic where the complexity enters. It's like how anyone can "paint", but it's not always art. Spagetti coders are the compsci equivalent to "artists" who throw sploches of paint on a canvas and call it "art". Interestingly enough, both tend to earn income somehow...
It'd be interesting to include this in OS, but since it's mainly dedi only, it's not high on my todo list (vs systems which apply to both client and dedi builds of the game). I don't like to just throw features in (at least, not anymore) so it wouldn't just be about taking Pat's code and tossing it into OS. It'd also be about integrating it into the settings as well (so a user can specify the other game build to broadcast for, and at what rate should OS switch game channels, etc).
I understand Pat. And Korn, I guess the good thing is this could somewhat fuel up a bit more the Halo CE community... now of course if we could do the same with Halo PC and bring people to see Halo CE would be fun but stupid Gearbox had to improve the shaders ^_o
an easy work around for this issue that crashes the server is, to have some other/an modification of this application to check the server status and auto close the server.
basically just check if the ?/16 players status message is still coming in every few seconds, if it doesn't for like 1 minute or 30 sec close the server.
then a reboot application like xapp could reboot the server.
Last edited by Cloud; April 11th, 2011 at 01:08 PM.
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