Last edited by ExAm; April 17th, 2011 at 11:37 PM.
He could have held on to the turret, but in the game it was a rather large tremor. Also, with the 4:23-4:50 sequence, I don't think it would take that long for real humans in a situation like that to take so long to notice the marines. LOL they didn't even acknowledge them being, there, but in real life there would be a delay. Still, the AI definitely need work.
I can't wait until they show us clear gameplay footage of something that isn't Fault Lines related. I'm tired of seeing mostly the same thing over and over and over again. And hopefully that new footage is a good ways farther along than when fault lines was recorded so we can see if anything is fixed yet.
@Amit: I imagine they had some cheats on and the game was on the easiest setting, much like the Halo 2 E3 2003 demo. I mean, he soaked up bullets like a goddamn sponge. The video is basically an early tech demo, nothing more.
@MXC: Sounds like DICE and Crytek came to similar conclusions in how to design game engines moving forward. Funny how EA now owns the two most advanced game engines on the market while most everybody else is stuck with the increasingly antiquated Unreal Engine. Epic is being held back by the consoles and they have vocalized that recently. Maybe we'll get next gen a bit sooner than Microsoft planned? Hell, if they release a surprise console, they will now be one step ahead of the competition and when the competition comes around, they'll have released another. Yay for being back on the 3 year cycle?
Nope. Epic said they will start development of Unreal Engine 4 when the next generation is announced. That tech demo was "Unreal 3.975" to use their words.
There are some crazy things UE3 can still do (as evidenced by 3.975), but I've not seen anybody outside of Epic actually really push the engine visually. Gears of War and Unreal Tournament 3 are still the best-looking Unreal Engine 3 games on the market as far as I can tell. Epic's titles are also the best optimized of all the UE3 titles. I can run UT3 maxed out on this computer but I can't run Mass Effect. What the fuck?
I don't know a whole lot about how Unreal works under the hood, but I do know that Crytek and DICE have spent a lot of time and love into making sure their engines squeeze maximum performance out of any set of specs by default, looking at computations and making every millisecond count for something tangible. If how most UE3 titles perform is any indication, then it's up to individual studios to make sure UE3 is running optimally and most of them do a terrible job (Ubisoft, looking at you).
Last edited by Warsaw; April 18th, 2011 at 02:59 AM.
Nope. Epic has said The Samaritan Demo will be what next gen graphics will look like. Also, they said that Unreal Engine 4 will be skipping the next console generation because their GPUs will not be programmable enough.
http://planetunreal.gamespy.com/fullstory.php?id=161822
Originally in 2008 they said UE4 for next gen consoles... but in Feb 2010 they said "Might be next next gen".
Speculation was because Larrabee was killed 2 months earlier -- they reforecasted what Next Gen could do... and said "Might not work".
So we probably will have 2 generations of Unreal Engine 3.
I mean sure it's possible we'll get UE4 next gen... but Epic's most recent predictions (Feb 2010 + last GDC's Samaritan demo) says "No."
Last edited by Phopojijo; April 18th, 2011 at 03:16 AM.
Funny, on Tom's last week and this month's issue of Game Informer they (Epic) said UE4 will be next gen. Contradicting themselves, much?
Unless graphics power quadruples in three years, consoles won't even be doing what the Samaritan demonstrated. Four years ago was 2007, and graphics cards from now STILL can't play the cutting edge from 2007 at 1080p without being assisted by a second. Faith = non-existent.
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