Well this answers my question. Bummer, I was going to finish this Forerunner map in Max and import it to CE. Oh well.
Well this answers my question. Bummer, I was going to finish this Forerunner map in Max and import it to CE. Oh well.
Alright, here's the deal, I'm seeing this is becoming a major issue with all of you. I will change the rule.
- From now on, you can use a previously un-released map to submit to the competition. (Note, Beta or Alpha releases don't count as a release). This does mean however, that it must be your work, if any of the map was done by someone else (excluding tags of course) without their permission it will lead to immediate disqualification. The forum will be my support for seeing that these maps are done by you and only you. Remember, WIP shot are still required in this thread, any released content without some work being showed will also lead to immediate disqualification.
You have the next two months to pretty up the map, and make it the most fun and enjoyable map in the competition.
Seem reasonable?
We have no chance now. NVOUS is going to destroy....
I think there should be some more specific parameters for this rule or it should be revoked.
As an example most conveniently provided by sel, we can see he pretty much has a solid piece of map already made, giving him a huge head start. With this chunk established, he probably has game play, design and many other processes done that would have taken up some of the competition time, giving him an unfair edge.
I propose having modelers be able to draw limited resources from previous maps as that would be a fair compromise.
So in theory, Sel would have the resource to to bring in one large structure and one small one and maybe 4 miscellaneous props(These can be adjusted to your liking).
The way to define what is a large structure or small structure can be simply done by using the stock spartan and lining them up next to said structure. This would take only a minute for the modeler to do and can be easily defined by competition maker (bob).
So for example, Boba could say one large structure 4 spartans wide and 5 spartans high can be used and one small structure 2 spartans wide and 3 spartans high (these are just random numbers, bob would define the actual heights and widths). With these requirements a modeler would simply present a quick render of the model with the spartans lined up to show proper measurement.
This would not be complicated at all and would take at most 5 minutes out of a modelers time. Also with this technique they can have parts of their older map they wish to have, but do not gain an unfair advantage as they will have to still build a map around these resources and go through the design processes everyone else has to endure.
Thing is, Requiem is totally done model/gameplay wise, it's development time was also just under two months, the allotted time for this contest is two months. I don't really see the issue here since I'm not going to be doing anything aside from very minor tweeks at this point lol. Hardly an edge tbh, unless I was going to take these next two months to do major work on it which would be unfair, since I'd have literally double the time.
I originally suggested that only recent projects should be allowed though, which I still believe would be the best solution to this.
Last edited by Rainbow Dash; May 8th, 2011 at 03:52 PM.
Nah, let Sel toss it in. This gives people a deadline to finish their maps. Just 'cause Sel made a map that's pretty in a few months doesn't mean you can't do the same.
Make it awesome, and then brag about beating a guy who spent twice as long on it.
I know, that wasn't the point sir. I was trying to be motivational and stuff.
It's like how I brag about graduating Salutatorian of my class. There were 7 people in my graduating class.
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