addi <3
Would be interesting. I have to wonder if half of the texturing in Halo Reach looks so good because of impressive shaders. Because I remember Dane's textures that looked so amazing rendered two years ago looking semi crappy in CE. Was always interesting to me.
They still use tool. It's just that it's all behind the scenes now with build farms and custom GUIs which handle the command line action for you. Guerilla, however, was replaced with a .NET app using WPF called Bonobo (which is also a tshirt on the b.net store).
***SHAMELESS BUMP***
So, I've been thinking....
What if we were to, instead of just recreating Halo on the Halo Engine, recreate Halo on the CryENGINE?
Stop your flaming right there!
We have all the assets: Models, vehicles, weapons, environments, sounds, ect. and all we have to do is find a way to get them into the CryENGINE.
I had posted, some time ago, about just remaking Halo into more of an HD Halo. This could be it.
I'll just leave this post here to see what the general consensus is.
People have been doing this since 7 years ago.
http://gbxforums.gearboxsoftware.com...ad.php?t=14524
For example:
There are lots of mods out there.
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