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Thread: Quick-Crit 2011

  1. #141

    Re: Quick-Crit 2011

    Yeah, I don't get why the ships are so low if they're supposed to be glassing the planet. For one thing, plasma is hot. The atmosphere is going to get more and more heated as the planet turns to glass, and even Covenant ships have limits.

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Go to 0:48. That's where the ships should be positioned for a proper glassing.

  2. #142
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2011

    I figure it might be a good idea to clear up some confusion and contradictions.

    Quote Originally Posted by Warsaw View Post


    And if you read the books, you would know that the Covenant don't usually use beams to glass. They charge up the big plasma bolt guns and let it fly en masse. The energy projectors were more for digging.

    Oh wait, sorry, I forgot that Bungie fucked it all up.
    The fall of Reach book was written as I recall, before Halo 2 was released.
    This was back before we even knew the covenant used beam technology which is why the beam rifle, brute shot and various other weapons are missing.
    Back then the only covenant ship weapons we knew off were the plasma torpedoes in the pillar of autumn level when the pillar is hit by the bolts.
    The Author was also given extreme artistic licence over what he put into the book, not everything will always be canon.

    The plasma bombardment was retcon later on in Halo 2 with the capital ship firing plasma streams at the cruisers over Earth and then again in Halo 3 and Halo ODST as shown below.




    Quote Originally Posted by DarkHalo003 View Post
    Point being, you can't say Bungie fucked up canon because they create the legitimate canon. Any other errors are done by Microsoft Game Studios. Halo 3 introduced the first time Halo fans were able to actually see a glassing. It is by that standard that is how a glassing is done by the Covenant.

    My post was also to help Warlord's glassing plasma beam and the method of using the glassing plasma beam by the Cruiser. Your argument is irrelevant because I was directing assistance to Warlord based on what is actually seen in the games and can be comparable for a reference. The way the Cruiser glasses currently is not accurate in comparison to what is seen on Highlands. Not that the point is to disestablish your argument, it's just I was trying to provide accurate reference for someone's methods and similar assets in their work.
    The glassing effect I'm working on is more or less a Halo 3 styled streamer.
    I should really called it a plasma beam but a streamer is what it really comes down to.
    It's a super heated stream of plasma held in a magnetic field.
    As for the comparison to Halo reaches bombardment.
    I've gone through the campaign several times and was deeply disappointed by the glassing effect in reach.
    It looks more like red coloured smoke falling rather than super hot, super condense plasma which is why I've reverted to the Halo 3 form.
    I've a hard time believing the covenant would just dump the plasma in such a wasteful manner like shown in highlands let alone allow the plasma to fall uncontrolled, if it were shaped by magnetics it would have some tight form as it's fired in reach it isn't.


    Anyhow, now that's talked on I'll show what the alternative form I've currently got going is.
    It's much closer to that seen in Halo 3 than it was before.
    Remember, the ship is in no way attached to the effect which is why the ship doesn't move as you might expect it to.
    I've got my own model being created currently to replace what there.


  3. #143
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    So like I said, Bungie screwed it up with a retcon. I'd hazard a guess that a single beam is technically easier to do in the game engine than having a massive volley of particle effects.

    I don't care that they are the creators. These are the same people who stamped their seal of approval on "Halo: Legends" and "Halo: Cryptum."

    Eric Nylund > Bungie.

    That said, that video is still fun to watch. I imagine that it's trying to bore a hole in the ground more than just glass it, but hey, what do I know?

  4. #144
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Warsaw View Post
    So like I said, Bungie screwed it up with a retcon. I'd hazard a guess that a single beam is technically easier to do in the game engine than having a massive volley of particle effects.

    I don't care that they are the creators. These are the same people who stamped their seal of approval on "Halo: Legends" and "Halo: Cryptum."

    Eric Nylund > Bungie.

    That said, that video is still fun to watch. I imagine that it's trying to bore a hole in the ground more than just glass it, but hey, what do I know?
    Uhhh Bungie was still part of the Halo Label when both of those were published, not to mention I seriously doubt they have ANY editing power over anything put into the books. I enjoyed Legends. I HATE Cryptum. Both were published and okayed by Microsoft, not Bungie. Bungie's name is just slapped on for the people who don't know who really pulls the strings and see a familiar, reliable game. Bungie has nothing to do with the non-canon atrocities that plague the community. Their publisher/co-producer for Halo is still Microsoft who pulls most of the media release weight anyways.

    You're also wrong about the Plasma Bombardment and game Engine; Bombardment was done to destroy some buildings on Reach and to destroy the Frigate in the Space level in Halo Reach. Either one could be accomplished. It's also more methodical to lay waste to an entire mile with a glassing beam than it is to send countless balls of fire to do it. You have more control over the burning area and can stop/slow/weaken the beam to avoid collateral.

    Warlord, the beam still moves too fast across the ground. Slow its progression across the ground or make it more concentrated.

  5. #145
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by DarkHalo003 View Post
    Uhhh Bungie was still part of the Halo Label when both of those were published, not to mention I seriously doubt they have ANY editing power over anything put into the books. I enjoyed Legends. I HATE Cryptum. Both were published and okayed by Microsoft, not Bungie. Bungie's name is just slapped on for the people who don't know who really pulls the strings and see a familiar, reliable game. Bungie has nothing to do with the non-canon atrocities that plague the community. Their publisher/co-producer for Halo is still Microsoft who pulls most of the media release weight anyways.

    You're also wrong about the Plasma Bombardment and game Engine; Bombardment was done to destroy some buildings on Reach and to destroy the Frigate in the Space level in Halo Reach. Either one could be accomplished. It's also more methodical to lay waste to an entire mile with a glassing beam than it is to send countless balls of fire to do it. You have more control over the burning area and can stop/slow/weaken the beam to avoid collateral.

    Warlord, the beam still moves too fast across the ground. Slow its progression across the ground or make it more concentrated.
    I would rip your argument to pieces, but not in this thread. Maybe later in a visitor message.

    Warlord, it might make a more convincing animation if it pulsed on and off at random intervals. As it is, it looks like a lawn sprinkler upside down.

  6. #146
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Warsaw View Post
    I would rip your argument to pieces, but not in this thread. Maybe later in a visitor message.

    Warlord, it might make a more convincing animation if it pulsed on and off at random intervals. As it is, it looks like a lawn sprinkler upside down.
    I'm scared now. Wanna fite?

    I agree that intervals would make it look a lot better than it currently is. It also, now that you mention, does look a lot like a plasma lawn sprinkler.

  7. #147
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    That was not supposed to be hostile. Don't get all defensive over it.

  8. #148
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by Warsaw View Post
    That was not supposed to be hostile. Don't get all defensive over it.
    Lol. I was just kidding around.

    Click image for larger version. 

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    I actually got something. A bit of concept work I drew up of what I think a Forerunner Spartan would be like. I know it's not professional, but I was aiming for simplicity over master piece. I made the mistake of not drawing on graph paper too, but that's besides the point. It's a rough concept, mind you, but any suggestions would be nice.

  9. #149

    Re: Quick-Crit 2011

    Click image for larger version. 

Name:	forerunner_soldier_concept.jpg 
Views:	297 
Size:	82.5 KB 
ID:	2106

    I actually got something. A bit of concept work I drew up of what I think a Forerunner Spartan would be like. I know it's not professional, but I was aiming for simplicity over master piece. I made the mistake of not drawing on graph paper too, but that's besides the point. It's a rough concept, mind you, but any suggestions would be nice.
    can't tell if this is troll or not.
    Last edited by neuro; May 21st, 2011 at 07:06 PM.

  10. #150

    Re: Quick-Crit 2011

    Quote Originally Posted by DarkHalo003 View Post
    I actually got something. A bit of concept work I drew up of what I think a Forerunner Spartan would be like. I know it's not professional, but I was aiming for simplicity over master piece. I made the mistake of not drawing on graph paper too, but that's besides the point. It's a rough concept, mind you, but any suggestions would be nice.
    You're joking, right?

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