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Thread: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

  1. #21
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

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    It's about halfway done. I've taken a lot of inspiration from Epitaph and made it more simplistic. I'm not a major Forerunner modeler and I'm definitely not a pro at it as this is my first legitimate attempt at Forerunner. I've modeled a decent amount of human architecture (Mombassa streets, Old Mombassa buildings, and other junk I've attempted for fun), so I thought it would be good going into Forerunner. There isn't much to see on the other side yet (duh), but I'll hopefully have this done soon after AP Testing is finished.

    Critique about the model? Don't point out the obvious error triangle I spot on that platform; I was just trying to put a render up.

  2. #22

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hey, looking like a good start. Keep up the work. Not much to really critique on yet. I know personally, I'm really getting the layout and basic stuff done before I start texturing and adding more details. I'm looking forward to seeing more.

    Edit:

    I got a PM that I thought might need addressed here.

    Quote Originally Posted by Anton
    The forerunner mapping competition thread doesn't state (or, well, at least I didn't see it) any guidelines about what defines a forerunner map? Does it need to be strictly structure (I.E epitaph) or can it be organic too (blood gulch)? The reason I ask is that the map I've come up with is a sort of sanctuary and there are plenty of organic elements to the map (streams, rock facings, pathways) that relate with the actual inorganic elements (ramps, bases, shrines, structures). Any help would be appreciated. Thanks!
    -Ant
    The answer is: Of course. Feel free to incorporate more organic elements in to the map. I define a map such as blood gulch to be a forerunner map, it doesn't have to be strictly a forerunner building all around. The main point I was trying to make was not to make a map that is human based (possible future map competition).

    Sorry about not addressing this earlier.
    Last edited by BobtheGreatII; May 10th, 2011 at 09:49 PM.

  3. #23
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

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    Part of the new section I've added.

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    General overview of the map with new sections.

    Any critique? I know some areas look bland (the middle pillars for instance), but I'm planning to get to those after everything else is modeled in. I still have to do the floor first. Then I'll vary those pillars a bit, add in the ceiling, then finish the exterior walls and what not to make it close-world enough for tool's liking.

  4. #24

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Your doors aren't really following proper forerunner design. Try looking at some other maps for designs. Also, be careful of those faces that are not quite sitting completely flat. It's a quick fix, and well worth it when it comes to lightmaps later. Hard to really be judging much else. But certainly keep it up. You have another month left still.

  5. #25
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by BobtheGreatII View Post
    Your doors aren't really following proper forerunner design. Try looking at some other maps for designs. Also, be careful of those faces that are not quite sitting completely flat. It's a quick fix, and well worth it when it comes to lightmaps later. Hard to really be judging much else. But certainly keep it up. You have another month left still.
    Yeah, I was a bit wary of the doors, but I think they're reminiscent of Epitaph's doors, Epitaph being the map I have gotten a ton of inspiration from for this map. Unfortunately, I just checked the Epitaph doors and most of them aren't similar to each other and just trying to make it more like some of the more Forerunner ones is extremely tedious due to my having to reconstruct the areas where the door branches off the guard rails on the exterior passages.

  6. #26
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Would I actually have to submit a tagged and compiled .map, or would just the model suffice? It is after all, a modeling competition and not a mapping comp...

  7. #27

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by Corndogman View Post
    Would I actually have to submit a tagged and compiled .map, or would just the model suffice? It is after all, a modeling competition and not a mapping comp...
    It would be nice if it were in game. Because then you're still having to follow all the rules of mapping, or else you could just go crazy with it with no restriction to poly limit, sealed world, and so on. Worst case scenario see if someone else might be willing to tag it and get it in game for fun for you.

  8. #28
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Good point. I have some ideas knocking about, but I haven't really modeled or used hek in a long time, so we'll see...

  9. #29
    Rocket jump! Lateksi's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

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    Yeah, don't know how to render. I don't have much chances against the experienced modelers of this community, so my map, Airwalk is more about the gameplay, not visuals. The map's heavily based on many teleporters. I'd make air lifts if they worked better in Halo CE. CTF map has two bases on each side, the base structures have each three teleporters to the middle structure. There are no sniper rifles or banshees on the map, except one of each when it's Slayer. Both bases have overshields on top and the middle structure has active camo.

  10. #30
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    That looks pretty cool, Lateski.

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