Well that's the thing, and I've said this before. The reason the vehicles worked so well in Halo 1 is because they were extremely powerful when used correctly, but could also be taken out very quickly. Their health also recharged with the player's, giving them a nice back and forth flow. In essence, they were all glass cannons.
For some reason every subsequent Halo game has dispensed with this near perfect mechanic, which is why vehicle combat isn't as fun in any of them.
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