Besides, sniper shots have contrails that always lead back to where the shot came from.
I don't know what you are talking about. Bullets always hit where you aim, they just don't do it instantaneously. If your target is moving relative to your position, then you have to compensate. Hitscan only makes sense for the Beam Rifle and Laser. For everything else in Halo, it's asinine. I like knowing that I am that much better at the game because I know the weapons so well that I can lead my shot. It makes long-range kills so much more gratifying.
This.
There's this thing called a skill gap that good FPS games have. Reach doesn't have it because all the weapons are stupidly easy to use.
I find this comment hilarious since you clearly didn't read any prior posts in the thread before spouting off.
Back to topic?
Linky
Old new anyways.
Just thought I'd post this here :
Source : http://blog.machinima.com/insidegami...-among-titles/
Halo 2, Halo 3, ODST, and Reach all have the aim point in the middle of the lower half of the screen. They wanted to sync the projectile aim with the origins of the gun, and instead of editing their origins they elected to move the crosshair. I hate it. That is why it always feels like we have tunnel-vision in Halo. It wasn't anywhere near as bad in the first game because the reticle was in the centre of the screen, where it should be.
http://carnage.bungie.org/haloforum/...l?read=1073916
Next time follow the bread crumbs: http://forums.epicgames.com/showthread.php?t=797944That was just a list of games that the magazine was expecting to be announced.
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