I see what you mean now. That makes sense and since I don't actually have to change the coordinates of the map to do so, I won't be too worried about just texturing. Thanks for crit!
Hey, Think I'll extend this another month. Strictly so I can get my map released too. :P $60 gift card on steam is a go though. So work hard.
omg, self-preferential treatment!
http://www.xfire.com/video/4987df/
How do the UVWs look now? I'll get to making the catwalk nicer soon, but I need recommendations on what textures would make them look nice without clashing with the exterior walls. Any suggestions?
Still needs a bit of work. Looks much better though.![]()
Hmmm, you do have a point there. My only argument is that keep in mind the level isn't populated with Light fixtures that consume wall-space and I also have a piece of vital scenery that needs to be added, which will vary up the level a bit so it's not as flat.
I'm not trying to mess with the Geometry too much because it was a pain to get to a decent state as it currently is. You'll notice some errors when you look in the video that were difficult to even get them to that stage. It's not so much I'm lazy, but I don't find messing with entire makeups of the geometry to be exactly feasible right now.
Last edited by DarkHalo003; July 1st, 2011 at 04:05 PM.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks