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Thread: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

  1. #41
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by Disaster View Post
    stock > anything else
    Alright. So what textures do you propose I change? Only the ones that compose the pillars (H3 Textures)?

  2. #42
    Glorious Beacon of Light Disaster's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Take a look at these.



    See how the textures are done. Each part has its own individual texture (or so it seems). On your map, it appears that you just selected huge portions of it and applied a texture and spent no time actually working out the UVs.

  3. #43
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    I see what you mean now. That makes sense and since I don't actually have to change the coordinates of the map to do so, I won't be too worried about just texturing. Thanks for crit!

  4. #44

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hey, Think I'll extend this another month. Strictly so I can get my map released too. :P $60 gift card on steam is a go though. So work hard.

  5. #45

    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    omg, self-preferential treatment!

  6. #46
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    http://www.xfire.com/video/4987df/

    How do the UVWs look now? I'll get to making the catwalk nicer soon, but I need recommendations on what textures would make them look nice without clashing with the exterior walls. Any suggestions?

  7. #47
    Glorious Beacon of Light Disaster's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Still needs a bit of work. Looks much better though.

  8. #48
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Quote Originally Posted by Disaster View Post
    Still needs a bit of work. Looks much better though.
    Yay! Which areas particularly? I need to know whether or not the interior walls need work, mainly because I can't tell what looks nice with that particular texture (I can tell what's higher res, but not what actually looks nice. The tiled look has always bothered me.)

  9. #49
    Glorious Beacon of Light Disaster's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    The interior walls. I suggest adding more geometry to break up the 'boringness'. Just for decoration though.

    See how there is the texture strip on the wall straight ahead. Things like that.


    You may have to add more geometry. Just subtle changes though.

  10. #50
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hmmm, you do have a point there. My only argument is that keep in mind the level isn't populated with Light fixtures that consume wall-space and I also have a piece of vital scenery that needs to be added, which will vary up the level a bit so it's not as flat.

    I'm not trying to mess with the Geometry too much because it was a pain to get to a decent state as it currently is. You'll notice some errors when you look in the video that were difficult to even get them to that stage. It's not so much I'm lazy, but I don't find messing with entire makeups of the geometry to be exactly feasible right now.
    Last edited by DarkHalo003; July 1st, 2011 at 04:05 PM.

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