Hmm, I wonder where in ausgaylia I'd order this poof...
And Korn, I assume you can OpenSauce this? Right? *hopes*
E: I FUCKING HATE STARTING NEW PAGES AHH!!!!!!!
Lighting: Jizz
Assault Rifle: Jizz
Biped Models: Barf
I hate how Halo went from a nice rugged look to it's current cartoony Reach look. Another thing I noticed is that the plasma grenades didn't explode from the Grunt methane tanks exploding. Maybe they only chain reaction explode from other explosives?
At first I was like "what's with the AR?" but now I'm starting to dig it. Also, I'm not quite getting what you mean by cartoony. If anything, Halo 1 looked insanely cartoonish compared to Halo Reach, at least that's how I view it. Funny how two views can be completely opposite.
They haven't messed with the physics engine since Halo 1, so the Plasma Grenades wouldn't explode in midair. Also, I was freaking out for a second when I saw the Grunt bodies explode w/disappear. But then I realized it was part of the skull that was on.
On a side note, I still, and have, always hated those Pistol anims.
EDIT: I also hate the top left HUD.
??? The Banshee in Reach got Chibi'd into a cartoony piece of curved metal. In Halo 1, 2, and 3, it was a magnificent machine. Halo 3 does look the most cartoon-like, but Reach still retains some of that.
Halo1:
Halo 2:
Halo 3:
Halo Reach:
Halo 1:
Look at that tough and rugged look of the pelican, marines, and sand.
Halo 2:
Things look brighter in Halo 2, but it still has that darkish and dirty tone of Halo 1.
Halo 3:
Look at the ODST's armour. It's all smooth and looks like it's made of a rubber-plastic hybrid. It's not shiny like in the previous two games so it doesn't look like the plates are metal. Same thing for the AR. The BR looks a bit more detailed and scratched, though. Still, the game looks great and the design of the ODSTs in Halo 3 are far superior to the ones in Halo 2. The Spartans look like they are wrapped in Saran plastic wrap.
Halo Reach:
The sharpness and the cleanliness of the engine can be seen here. The lighting in Reach is more vibrant the the other three engines, but the level of detail in Reach is definitely higher than any of the other Halo games.
In any case, I'm not griping about what the environments and the effects look like.
The game looks spectacular here:
MC looks like a box and the cubemap sucks dick:
It's the use of Reach assets. The marines look like hobos and the Spartans look like the future of megablocks. I think my fears may be for naught, though. I just realized that the original trailer used the Reach Assault Rifle. In the video in my previous post it's now back to the original AR designSo maybe the Reach assets are jsut placeholder and they'll eventually get everything back to the way it should look. Oh god. I'm frothing at the mouth to see some properly armoured Halo 1 marines.
Last edited by Amit; July 18th, 2011 at 09:30 PM.
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