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Thread: Quick-Crit 2011

  1. #221
    Senior Member Patrickssj6's Avatar
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    Re: Quick-Crit 2011

    :P

  2. #222
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    Quote Originally Posted by DarkHalo003 View Post
    I would make the spinal column look more robotic than organic. At least, as it currently is, it looks like it's a spinal column and not a cyborg-like spinal column (what I mean by cyborg-like is that it doesn't look like a mix between organic and robotic).
    Ha ha. Hahahaha. Hahahahahahahahahaha! Doesn't have to look mechanical:

    Last edited by Warsaw; August 13th, 2011 at 01:52 AM.

  3. #223
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Quick-Crit 2011

    The fuck is that?

  4. #224
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Quick-Crit 2011

    I didn't make it, was a response to the quote demonstrating that you can use organic shapes to do mechanical just as well. It's a 3D render of a Safeguard Exterminator unit from Tsutomu Nihei's best work, BLAME!.

  5. #225

    Re: Quick-Crit 2011

    Quote Originally Posted by Warsaw View Post
    Doesn't have to look mechanical



  6. #226
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2011

    Done (OR IS IT?)

    Last edited by ExAm; August 14th, 2011 at 04:48 PM.

  7. #227
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    @Warsaw: Touche.

    @Exam: Looks cool. Interesting designs on the legs though. At first I thought they looked a little wirey, but I saw how you did the joint-like connectors and realized that it qualifies the design of the legs.

  8. #228
    I piss blood Crackers's Avatar
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    Re: Quick-Crit 2011

    I love the character but I hate the legs and arms simply because I cannot see how they work. Obviously it does not need to be explained how they work, but it is just the inner OCD yelling at me.

  9. #229

    Re: Quick-Crit 2011



    made in a 2.5 hour modelling session.
    recorded the whole thing here, if interested.

    suggestions etc are welcome for future reference, because i'm not going to change this thing, since it's just for texturing practice :P

    edit: it's a jetpack.
    Last edited by neuro; August 18th, 2011 at 06:12 PM.

  10. #230
    Bring it Nero's Avatar
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    Re: Quick-Crit 2011

    You mean modeling practice?

    Also, turned out great man.

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