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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by Warsaw View Post
    That campaign was the most linear, boring, disappointing, and enraging experience out of the entire franchise. You can't even goof off in it because the physics engine makes it unfunny to do so. You best be trollin'.
    Not trolling.

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    Thumbs up if you think halo 2 was the best for exploring maps =D


    GamesNshiet 6 months ago 99

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    That's just stuff I thought of off the top of my head in 5 seconds. There's way more. Halo 2's Campaign is my favorite for co-op. The map exploration and freedom to go where you want trumps any other game in the series. Not to mention Halo 2 had so much awesome shit to find. Friends and I spent hours and hours just exploring the levels because they were so beautiful and fun to run around in.

    Quote Originally Posted by Warsaw View Post
    terrible map layouts.
    Just skimmed over the wall of text long enough to see this. Are you fucking kidding me? Halo 2 had the best map layouts of the entire series! Halo 1 had some good ones, but it was still plagued by excessive use of choke points (grenade spam) and wide open areas (herp derp pistol strafing). Halo 2 maps had flow that most of Halo 1's maps could only dream of.


    Quote Originally Posted by Warsaw View Post
    Everybody whining about cross-hair bloom is complaining because they can't get their three kills per magazine a la Halo 2 BR55 because they can't time their shots properly and they get killed as a result.
    Bloom is stupid because

    a. it adds an element of randomness (randomness being the opposite of skill) that allows people to get lucky kills at close range by spamming, and

    b. the DMR is so RIDICULOUSLY accurate when slow fired that there's absolutely no way to avoid or escape it if you get caught in the open (read: 99% of all forgeworld maps). At least in Halo PC we had the shitty netcode and in Halo 2 and 3 the BR required leading across long distance (plus none of them were HITSCAN with almost INFINITE RANGE), which somewhat compensated for the power of those weapons.

    But I've already gone into great detail about why Reach's multiplayer is shit, we don't really need to re-open that discussion here.
    Last edited by Pooky; August 24th, 2011 at 09:41 PM.
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