Halo 3's Melee damage was consistent across all weapons, dealing 70 points damage. (Out of 115. 70 shield, 45 health) The only exceptions were the spiker and the brute shot, which did 72 points damage.
Played it, along with the rest of the new maps at PAX. Had fun. The ODST (or maybe they're just marines) are an interesting touch. I was expecting more when they said that this was going to be an insane FF map. Guess they could still have some tricks up their sleeves though.
Title Update will basically fix some bugs and add some more power to game variants. They said at one of the panels that they can actually control the bloom amount. From full, to half, etc, to all the way off. The only variant I've seen using these new tweakable settings (remember, it's based on the game variant settings, not the TU; settings which only 343 can tweak...for now) is their "No Bloom Slayer"...which had bloom off for everything except for the SR. Also, I swear the hammer wasn't being as-effective...not sure if that was due to the new tweaks, or b/c I haven't played the game since basically last March.
Oh, and MS had a survey going on. I answered Halo Wars as my fav Halo game :3. I would go troll the Halo Wars console they have at the Fest, but there is usually someone playing it actually, so there's no need!
Not sure if anyone mentioned this yet, but HA10 will support 3D TVs. I'm gong to try and catch a demo of 343GS in 3D tomorrow (missed it today)
It is easier to just edit the all around melee damage but It is also very easy to make the melee more powerful or less powerful for any weapon standalone. I currently use eschaton since my halo CE gave me too many issues so I beleive its just harder for CE. I don't remember it being that complicated though...
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