Oh also, there were some dumb as heck limitations and inconsistencies in the HUD department. Areas where for example flash settings for health were completely different for shields, or transparency coefficients were reversed or something. I cant remember any real specifics, but it was horrifying when you really got into the nitty gritty stuff. Also is it just me, or is any health bar quantized into 8-ish segments? like even meters will decrease in chunks regardless of alpha coloring.
fake edit: Ammo meters. god damn. those were like, if you didn't have a number that divided evenly into 255 or 240 or whatever that number was for that alpha number, your meter just flat out wouldn't work.
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