Even then you could potentially just log into your already existing live account with a pirated game and get all the features, unless they find out the game files aren't legit.
I mean, I don't know, I've never pirated anything before. Ever.
You can't sign into LIVE in a GFWL game without putting in the activation code. When the GFWL menu shows up, you type in your hotmail or whatever details and it'll log you in half way. Then it asks for the serial key, copy and paste it into the fields, and hit submit. That is when you're finally logged in and the game will download your Gamertag profile if you don't already haven't already used GFWL on that computer. That's how all GFWL games work.
you don't LOSE revenue due to pirating.
LOSING something would imply having it.
also, GFWL is still a 100% deal-breaker for me
if halo4 were to come to pc, but i'd be forced to use gfwl, i'd simply not give a fuck about it anymore.
i can barely stand PIRATING gfwl-games.
Last edited by neuro; September 17th, 2011 at 04:39 AM.
I definitely agree with you guys about the H2V fiasco, but Microsoft thought people were idiots back then. I find even more insulting that the game is capable of running on XP yet they forced it to Vista only. Now, LIVE isn't so bad. Except the TrueSkill system. That shit sucks eggs hard. I love the interface for live, though, and many good games use it.
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