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Thread: Anti-latency (server-side hit detection / correction)

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  1. #11

    Re: Anti-latency (server-side hit detection / correction)

    >if s omeone sucks at a game they shouldn't play

    That's what I'm hearing. Fantastic sportsmanship and logic! You ought to be proud.
    Last edited by t3h m00kz; October 2nd, 2011 at 11:53 PM.
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