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Thread: Anti-latency (server-side hit detection / correction)

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    Re: Anti-latency (server-side hit detection / correction)

    Quote Originally Posted by TPBlinD View Post
    Some people are just naturally terrible at video games, and while the leading is gimmicky as fuck it makes the gameplay very unique. I like it, others do too.
    I agree that leading adds more to the game that it takes away, but I think it should be more consistent for all players. That said, I gotta point out that leading is not at all unique to Halo. Lots of other games have it, including all games based on the Quake 3 engine (though usually not as bad as Halo).

    At any rate, a client side app to make leading more straightforward is no more a cheat than having a targeting reticule. In both cases it's just taking something you have to do anyway (aim) and removing some of the bullshit from the equation.
    Last edited by Pooky; October 3rd, 2011 at 08:23 PM.
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