I don't think you understand. H1 Xbox had it's own netcode. It wasn't very robust netcode (required all players to start at the same time, to keep in sync with the simulation), but it was netcode nonetheless. MS hired Gearbox to port Halo. MS still owns that work. As for Gearbox's networking code, they had to add an additional layer that allowed for players to join and drop mid-game without causing the entire game to end (plus add support for chat, rcon, etc, all PC related stuff).
Also, fuck punkbuster.
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