Last edited by Donut; November 19th, 2011 at 06:40 PM.
The checkpointing was probably Halo's biggest contribution to modern gaming. They just didn't have it down to a science yet. It's the biggest reason why Halo 1 Legendary is so much tougher than the other games. It really tests one's patience.
You say that like it's a bad thing. I prefer to think of it as tactical risk management, whether I decide to engage an enemy from a distance or up close with the pistol. I feel like the other Halo games were patronizing me somewhat with their guaranteed headshots and generous hit boxes. Maybe Halo 1 could be a little bit more in that direction, but I've got no problem with the pistol not being 100% accurate on its first shot like the Reach precision weapons.
When someone is comparing brutes to Elites, the point is relevant.
It's kind of like saying Pizzas are a vegetable...Oh...shit.
Last edited by =sw=warlord; November 19th, 2011 at 06:57 PM.
Fucking this.
I was playing The Maw last night. I got all the way to the point where I was about to blow up the first reactor and the fucking game froze. I restart my Xbox and see that it lets me "resume" The Maw, so I'm thinking "oh sweet, good stuff". Then the intro cutscene starts playing and I was like FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU. I blame Saber since I was playing in 2011 mode when it froze.
the idea is that brutes replaced elites. while they are different in terms of shields and physical strength, the game is still following the pattern of having grunts, jackals, some shielded commanding unit, and hunters. in this case, its a brute instead of an elite. so yeah theres a difference no doubt, but the point remains entirely valid that the shotgun isnt as useful.
we're not talking about the difference between brutes and elites. we're talking about the difference between halo 1 and halo 3's shotgun mechanics. compare the damage range and falloff with grunts if that makes you feel better.
fun fact: H1 Shotgun fires 15 pellets that do anywhere from 18 to 25 damage each. Elite minors have 100 shields + 100 health, meaning (averaging the damage) it takes 10 pellets to kill one on Normal. Comparitively speaking, H1 AR does 10 damage/bullet at 15 RPS (SG is 1 RPS), meaning the AR's damage per second (150) is almost half of the shotgun's DPS (323).
It also only takes avg. 2 pellets (vs. 3 AR bullets) to kill a Grunt minor on Normal; not going to weigh in on what's good and what's not but hey sometimes it's nice to know things
E: no it's a quarter not a sixth, sorry that's what happens when an English major tries to do math
EE: well shit I really should shut my mouth because it's 15 pellets. Info's updated and still cool stuff though
Last edited by Ifafudafi; November 19th, 2011 at 08:50 PM.
Just cleared Truth and Rec on Legendary using the bandana skull. Much, much less aggravating with infinite sniper rifle and grenades, but still tough in the usual spots. I got the hard level out of the way first, so the others should be no problem.
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