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Thread: Halo: Reach Discussion

  1. #5641
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Patience is a skill.
    Something which you apparently lack Pooky.
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  2. #5642

    Re: Halo: Reach Discussion

    Just because I don't like bloom gameplay doesn't mean I'm bad at it. Either you're just being a troll at this point or you're incapable of forming a real argument. You have no evidence of my Reach skill one way or another besides the stats page I posted, in which I won or placed highly in the majority of games I played.

    http://www.bungie.net/Stats/Reach/Ca...r=friedmetroid
    Last edited by Pooky; December 3rd, 2011 at 03:10 PM.
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  3. #5643
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    skill

    noun1.the ability, coming from one's knowledge, practice, aptitude,etc., to do something well.
    i.e. Carpentry was one of his many skills.



    Anyone can do anything. Whether or not you've taken the time to learn how to do something properly is what classifies it as a skill. Not everyone has learned how to time their shots effectively in Reach, but anyone can learn. That makes it a skill. Not everyone knows how to model in 3ds Max, but anyone can learn. That makes modeling a skill as well.




    You don't have much of an argument here, either. Your idea of what skill is seems to be completely arbitrary and opinionated. Even two-hit melee is a skill to be learned. It's just one that isn't fun to deal with. Bloom, on the other hand, is completely passive and falls in line with how we've been playing Halo for years. We've always had to burst our automatic weapons to maintain accuracy, and we've always had to slow down our pistol shots to make them land where we want them. All Bungie has done is implemented a visual aid to tell you what's going on with your weapons. You're making a huge fuss over nothing.
    Last edited by Warsaw; December 3rd, 2011 at 03:17 PM.
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  4. #5644
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    Just because I don't like bloom gameplay doesn't mean I'm bad at it. Either you're just being a troll at this point or you're incapable of forming a real argument. You have no evidence of my Reach skill one way or another besides the stats page I posted, in which I won or placed highly in the majority of games I played.

    http://www.bungie.net/Stats/Reach/Ca...r=friedmetroid
    Oh right, because you don't like having to time your shots it means it's not a skill?
    Well that explains much, I guess you still think that Golden eye is the best thing since sliced bread as well?
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  5. #5645

    Re: Halo: Reach Discussion

    I have to time my shots a bit on h1pc because of the spread if I ever want a 3sk. guess that isn't a skill
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  6. #5646

    Re: Halo: Reach Discussion

    Quote Originally Posted by Warsaw View Post
    All Bungie has done is implemented a visual aid to tell you what's going on with your weapons.
    Can we just stop saying this?
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  7. #5647

    Re: Halo: Reach Discussion

    yeah I guess it's like saying the sky is blue over and over
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  8. #5648

    Re: Halo: Reach Discussion

    Precision weapons pre-Reach do not behave the same way as they do in Reach. Saying that all Bungie did was add some UI element is silly talk.
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  9. #5649
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by t3h m00kz View Post
    yeah I guess it's like saying the sky is blue over and over
    Sometimes it's purple.
    Last edited by Tnnaas; December 3rd, 2011 at 10:08 PM.
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  10. #5650
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Precision weapons pre-Reach do not behave the same way as they do in Reach. Saying that all Bungie did was add some UI element is silly talk.
    Yes and no. The projectile error mechanics have always been there, the thing is that they increased the fuck out of the DMR's error deceleration rate. The pistol's error increases if fired full auto, but this is worked around by tapping the trigger, since it's error deceleration rate is less than the time between shots. The BR in Halos 2 and 3 seemed to be fully automatic with burst fire, with little to no error to speak of, and the carbine in both games I think was semiauto only (not sure).

    So yeah, Bungie added some UI element and then fucked with the mechanics of the game's token all-purpose precision weapon.
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