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Thread: CMT's TSC: Evolved - 3/2/2015 - released

  1. #181

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    yeah actually you're right it's pretty good close quarters, not hard to take down shottiers
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  2. #182

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by t3h m00kz View Post
    you do know that with OS

    they theoretically could add a decrease in spread when zoomed in
    They can do it without OS
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  3. #183

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Cortexian View Post
    Except that the Halo 1 pistol is actually |++++-|
    Not really, I can beat out Pistolers easily with the shotgun or AR at point blank range.
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  4. #184
    Amit's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Pooky View Post
    Not really, I can beat out Pistolers easily with the shotgun or AR at point blank range.
    This, but most people using an AR will get out-gunned by a pistol user if they don't know how to lead their shots with the AR and the pistol user does.
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  5. #185
    Senior Member =sw=warlord's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Pooky View Post
    Not really, I can beat out Pistolers easily with the shotgun or AR at point blank range.
    Quote Originally Posted by Pooky View Post
    at point blank range.
    .
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  6. #186
    --- itszutak's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Man it's great to see Modacity hasn't changed in two years (re: these last few pages)
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  7. #187

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by =sw=warlord View Post
    .
    Pretty sure the far left X counts as point blank range, unless everyone's understanding of the scale is way out of whack. I'd say from as far as across the top of the bases on Blood Gulch the AR or Shotgun can reasonably beat out a Pistol. Anything beyond that is medium range, so you're an idiot to be using anything other than the only medium range weapon in the game.
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  8. #188
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    If we want to get all ooey gooey technical, point-blank is the distance at which you can hit a target without having to compensate for gravity. That said, AR > Pistol at under 30m. Halo really boils down to requiring knowledge to play. Nub-friendly it is not. I got demolished left and right when I first started.

    E: That shotgun is positively sexy. Can you please leave it just like that and not fuck it up by adding on that utterly useless and fugly laser sight that Bungie loved so much? It's clean and badass.
    Last edited by Warsaw; December 25th, 2011 at 03:46 PM.
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  9. #189

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    >implying the projectiles in halo move slow enough and there's not such a massive amount of auto-aim that gravity plays a significant roll

    this ain't battlefield son.

    the need to aim above the heads of enemies is due to the massive auto aim, and having the center of your crosshair lower than their head will not cause the projectiles to gravitate toward their head. the enemy's head has to be in the southern hemisphere of the crosshair for a headshot. this was true with all games in the series.

    for instance. above their head, the projectiles will be:

    -
    |
    |
    x < here
    -

    below their head/anywhere above their body, the projectiles will be:

    -
    |
    x < here
    |
    -

    below their collision model, the projectiles will be

    -
    x < here
    |
    |
    -

    same with left/right

    need I link you to that video I posted a while back of the auto-aim in H1 for proof? or should I make another one specifically for this demonstration?
    Last edited by t3h m00kz; December 25th, 2011 at 05:05 PM.
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  10. #190
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    I know that. I was pointing out the irony of arguing about point-blankness in Halo, sorry.
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