wtf, nowhere in Warsaw's post did he say gravity played a role in Halo. He didn't even imply that it did. He just used gravity as it relates to real life ballistics to clarify the definition of point blank range. What are you smoking.
Putting my money where my mouth is:
The bar at the top is for vehicle status. When in a vehicle, the left and right segments would be gone, and you would have your four other vehicle occupants listed (on the left) 1 and 3 and (on the right) 2 and 4.
For the shield meter, you would see your health underneath the shield status bar as it depletes. Shield depletes upwards towards the shield icon, health depletes downwards towards the bottom.
The shape of the corner elements means it can be used for dual wielding. I know that was a reason that the SPv3 HUD is shaped the way it is, and this set up makes it easy to simply mirror the information layout of the right side onto the left should there be a weapon in the left hand.
The icons next to the ammo count are the magazines for each weapon (battery for plasma). You could just as easily substitute in the weapon icon if you wanted. Beneath this, you have the counter for your current magazine, using individual rounds a la Vanilla Halo. If you want to make it a bar instead, I'd suggest changing the icon above to be the particular ammunition. That is to say that you would show a few 7.62mm bullets for the AR, a few .50 AE rounds for the pistol, a 14.5mm round for the sniper, a few needles for the Needler, etc. Having the icon show few rounds rather than one indicates the full auto nature of the weapon in question, where as showing just one would indicate single-shot or semi-automatic.
The overheat meter for plasma weapons should be a bar that moves from right to left as you fire, of the same width as the bar up top. It would be invisible if there is no heat on the gun. Likewise, if you wanted the bullet counter to be a bar, it would also be the same width and would deplete from left to right. The top and bottom bars would both flash when a weapon is low on ammunition, and turn solid red when depleted.
For grenades, the solid coloured one is the selected one (ignore the dash on the plasma, I goofed). There are no animations for low or empty grenades.
An alternative would be having your shield/health combo bar be up top in the centre ( both depleting towards the middle) and having vehicle health around the motion tracker, but I prefer it the way I have it because it means that while I am in a vehicle, all of the relevant information is up top. Were I to place vehicle health around the motion tracker, I would have to move the occupant statuses all to the left side in a vertical stack.
Of course, gradients can be used and scaling can be altered. The helmet curve can be easily incorporated into the design, too. This is just a general layout that I think is more user-friendly and less of an eye-sore than the huge, chunky HUD we've been seeing.
Yeah, that HUD looks way cleaner and more functional than any CMT one I've ever seen. I do have a few arguments though:
Bars are gay. Invididual rounds supremacy
Passenger status should be on the left 1 and 2 and on the right 3 and 4, IMO
instead of using just one meter for health and shields, why not have health and shields go down each side of the radar (almost like a marathon symbol). Health as a red bar on the left, and shields as a blue bar on the right. The reason being that Halo 1 doesn't have regenerating health so you need to be able to see your health even if your shields are full. The little thing saying 15m isn't really important anyway.
I would actually take that as a compliment, because I like Metro on the WP7 UI. I wasn't thinking that way when designing it, though. I just wanted clean. In practise, I would make all of the elements smaller on the screen than I have them in the sketch.
Yeah, I prefer individual rounds, too. However, for plasma weapon over-heat, I prefer smooth bars. Don't do that Halo: Reach bullshit with segments. If you see, I don't have any bars for the weapons, and I only describe how bars would behave in case CMT would want to do bars instead (because bars are easier to implement than rounds). The bars at the top of the corner elements are only there to be pretty and add some substance to the HUD.
As for passenger status, I have it as it is so that when you have slots 1 and 2 filled, the vehicle information is going straight across the top of the screen. Slots 3 and 4 are only ever going to be filled driving a full Scorpion, so it makes more sense for them to have a secondary position underneath the "prime real-estate" that is the top. Also, I think the seats in the Scorpion are also labeled that way, but I could be wrong (and the layout in the Scorpion can always be changed, seeing as this is a mod anyways).
Can't do this because if I recall correctly, you can't move the location of the motion tracker. This is important, because if you want to maintain the spacing from the edges of your screen that is already present in vanilla Halo, you can't put anything on the left side of the motion tracker. It will look funny. I took inspiration from Chronopolis and you will notice that it, too, has all of its information in the exact same places around the motion tracker that I do. Besides, I wanted to inject at least a little bit of creativity into the design, so having a combo bar is kind of neat. You don't really need to see your health unless your shields are out, and you will hear your heart beat if it's dangerously low. The way I have it laid out, with the direction of health decrease, you will instantly see whether or not you have blue, yellow, or red health as soon as your shields begin dropping. There are no outlines for this HUD, so as stuff drains, it actually disappears entirely.instead of using just one meter for health and shields, why not have health and shields go down each side of the radar (almost like a marathon symbol). Health as a red bar on the left, and shields as a blue bar on the right. The reason being that Halo 1 doesn't have regenerating health so you need to be able to see your health even if your shields are full. The little thing saying 15m isn't really important anyway.
Last edited by Warsaw; January 10th, 2012 at 12:38 AM.
Well, you coudl always split the current bar in 2 and do it that way, or have them stacked on top of eachother like so.
Either way, I would never go for a HUD that doesn't display all relevant information at all times. Keep in mind that Halo 1 doesn't do the 'shield pop' bullshit Reach does, so your health level still has a big impact regardless of whether your shields are up.
I agree, Pooky's idea is great and reminds me of a redone version of Halo 2's shield bar. Oh the motion tracker should always stay in the bottom left corner since people are used to it being there and changing it would end up being more frustrating than anything.
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