Halo 3 definitely had the competitive edge much more so than Reach does. In retrospect that probably explains why I played so much more of it.
It does. But it isn't Counter-Strike level of competitiveness.
Also, m00kz, I said regenerating health isn't competitive. The shields are fine, but having a finite amount of health under that means you can formulate strategies based that mechanic. Shoot a guy into half health, you know where the health packs are, you can direct your team to them to cut him off. Similarly, it encourages caution on the part of the player and brings the big picture of the game into focus, rather than placing emphasis individual encounters.
Also, juking on console is bullshit and you know it. It works, and half that reason is because of aim assist. If someone is juking and there's aim assist, then the game is constantly throwing your aim off, making it hard to actually adjust to the juking. It's a pain in the ass; someone juking left-right means I should just be able to aim centre and squeeze the trigger when appropriate to counter (I'm simplifying this, but n00bs will actually aim back and forth until they figure it out), but that just isn't what's happening.
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