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Thread: HaloCE - OpenSauce - V3.1 Released

  1. #91
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    OpenSauce can do motion blur, FXAA (or was it FSAA?), show you your video buffering for channels, etc. From CMT pictures, it looks like they've stuffed bloom and dynamic lighting in, too, though I don't know how to activate those or if they'll make a difference without map tweaks anyways. This stuff is in the OpenSauce dev thread, old news (not sounding condescending, just pointing it out for those that care to take a look and see what else is in there).

    pp_motion_blur_enabled <integer 0,1> I think this one is on by default when you use OS.
    rasterizer_rt_display <-1 through 5, 0 is default> Not really useful unless you are trouble shooting, but fun to mess with nonetheless.

    I can't remember the one for AA. Oops.

    E: Yup, from the OS thread over at HaloMods, you need to edit the maps to make them look prettier.
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  2. #92
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Warsaw View Post
    And then there are, of course, console commands
    Quote Originally Posted by TVTyrant View Post
    Elaborate plz.
    From our wiki: New Scripting Interfaces.
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  3. #93
    Gar TVTyrant's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Thanks Korn
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  4. #94
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Kornman00 View Post
    It's Steam's fault, not OS. See issue 6 for more details.
    Got a reply back today
    Quote Originally Posted by Steam Support
    Hello,

    A staff member has replied to your question:

    Hello,

    Thank you for contacting Steam Support.

    Unfortunately we do not offer support for running non-Steam games through Steam.

    We will be unable to assist you with this issue.
    However, if you guys can confirm such input problems in other non-Steam games, I may be able to convince a Valve dev to reconsider not looking into this (no promises).
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  5. #95
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    Re: HaloCE - OpenSauce - V3 Released

    Seeing as the view/HUD customization menu is the only aspect of OS that doesn't play nice with the Steam Overlay, I don't think this really needs to be fixed. Since your FoV and weapon positions won't change after you set them, you won't need to access the menu anymore. To set these, just run Halo normally (not through steam), set your stuff, then exit and run it through steam to get chat/web browsing functionality. Of course you can't remove the HUD while using the Overlay (well you can with a bit of well timed button pressing), but you can still use the flycam for taking screenshots and videos (not sure what you're recording in 3rd person cam if it's not to show off a map).

    So, this isn't really an issue if you have any ounce of patience to employ a simple workaround.
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  6. #96

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Amit View Post
    So, this isn't really an issue if you have any ounce of patience to employ a simple workaround.
    Yep, I agree.
    Speaking of 3rd person cam or any other SJ or what ever.
    Does the OpenSauce Project, allow any utilities to be added to the "official" project code?
    Since I'm assuming OpenSauce became a new standard and future apps/utilities should be integrated with it.(?)
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  7. #97
    I was like Um. Delta4907's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    I noticed in the .project_yellows tag there's a flag to "prohibit" multi-team vehicles, however checking it allows multi-team vehicles. Prohibit means to prevent, not allow. Nothing huge or worth re-releasing over, just pointing it out.
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  8. #98
    Kid in the Hall Kornman00's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by seanaero View Post
    Does the OpenSauce Project, allow any utilities to be added to the "official" project code?
    Since I'm assuming OpenSauce became a new standard and future apps/utilities should be integrated with it.(?)
    Only after we review it and determine it fits the engine's and our designs.
    Quote Originally Posted by Delta4907 View Post
    I noticed in the .project_yellows tag there's a flag to "prohibit" multi-team vehicles, however checking it allows multi-team vehicles. Prohibit means to prevent, not allow. Nothing huge or worth re-releasing over, just pointing it out.
    MTV is enabled by default. Checking that will disable MTV only for that specific map.
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  9. #99

    Re: HaloCE - OpenSauce - V3 Released

    Is there documentation on the included OS dedicated server? I'm just wondering what it does that the regular one doesn't (I would assume MTV).
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  10. #100
    I was like Um. Delta4907's Avatar
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    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Kornman00 View Post
    Only after we review it and determine it fits the engine's and our designs.

    MTV is enabled by default. Checking that will disable MTV only for that specific map.
    It didn't for me. In my compiled map MTV only worked when it was checked.
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