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Thread: SAPP

  1. #221

    Re: SAPP

    Client sided means it's not possible with a server-sided app like SAPP, just to be clear.

  2. #222

    Re: SAPP

    If it is... couldn't the server "trick" the client?

    Example... have the server tell the client that all of the other team should be marked as targets, and display their names over them. And for the flag, tell the client that they are in the proper range to see the marker.

  3. #223
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Quote Originally Posted by mywarthog View Post
    If it is... couldn't the server "trick" the client?

    Example... have the server tell the client that all of the other team should be marked as targets, and display their names over them. And for the flag, tell the client that they are in the proper range to see the marker.
    I believe this is all client sided.
    So sapp can't do this without an application that runs on the client.

  4. #224

    Re: SAPP

    All the target based stuff is done via gametypes and interpreted by the client IIRC, server just tracks what's supposed to be where. This would probably be possible with an Open Sauce powered server, but SAPP isn't for that and OS servers don't/will not show on the current version list.

  5. #225
    Senior Member Ryx's Avatar
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    Re: SAPP

    You can do client sided blue arrows. The team set address is different for each map, but I have a list in notepad somewhere.

  6. #226

    Re: SAPP

    I guess that a client side app would work, too. What about the AFK suggestion?

    Also, some others:

    -Modify the remaining time in the game:
    Allows the admins to change the amount of time remaining in the game, as well as view the precise amount of time left in the game. Viewing the time could be made into a public command seperate from changing the time, to allow that to be used in the events.txt file. For example, when the user joins, in the welcome messages, the admin could show the time remaining in that game to the new user.

    - Show team chat for the other team to a logged in administrator that turned the command on. Useful for text moderation. It can be distinguished by using different tags. For example, instead of, [NAME], use {NAME} or <NAME>. Also show all vehicle chats.

    - Print when an user is ipbanned in the console, if it's unlocked.

    - Add events for when the players standings have changed.

  7. #227

    Re: SAPP

    A client-side app that shows everyones locations would be equivilant to a wall-hack, not an admin tool. There are plenty of those already.

    All-chat would be nice, especially if it could be made admin only. That said, it would be a nice feature to be able to enable for the entire server. Just make it broadcast every chat (all, team, and vehicle) globally.

  8. #228
    suum cuique sehe's Avatar
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    Re: SAPP

    Well, I'll think about that remaining time stuff, also that "all-chat" is possible. "Add events for when the players standings have changed." -> this would generate HUGE amount of cpu usage.
    Tho first I have to rewrite lot of code parts for the fully widechar support.

  9. #229

    Re: SAPP

    Yeah, just a simple "allchat 1/0" SAPP option in the init.txt would be cool and easy to use. I know I'd enable it on my servers.

    If you're using Halo's chat function to plan coordinated strikes on the enemy in a public server, you're doomed to failure. If you're doing it in a private server for a competitive match, you should be using voice chat.

  10. #230

    Re: SAPP

    Cool! Thanks, sehe!

    And, if I may, for the all chat feature, it could be for admins only by this:

    The admin logs in, and says allchat 1
    The server for team chat, for say the blue team, if the admin is on the red team...
    say bt "whatever"
    say admin "whatever"

    Or for the vehicles,
    say playerID1 "whatever"
    say playerID2 "whatever"
    say playerID3 "whatever"
    say admin "whatever"

    That is, if that's even how that works...

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